new armagetron sound scheme
new armagetron sound scheme
made a new small pack of handcomposed sounds for armagetron.
http://downloads.paniq.org/paniq-armagetron-sounds.zip
let me know what you think
http://downloads.paniq.org/paniq-armagetron-sounds.zip
let me know what you think
- philippeqc
- Long Poster - Project Developer - Sage
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Wow
I've had some great fun trying to give cycle_speed_sound different values to try your cycle sound.
the crash sound is very original! I'd never have thought of that
the turn sound pass very well. Is it just me, or is there a small delay between the turn and the moment I hear it. Maybe I've just never noticed it before, but I guess it's volontary and I like it.
Very neat
-ph
I've had some great fun trying to give cycle_speed_sound different values to try your cycle sound.
the crash sound is very original! I'd never have thought of that
the turn sound pass very well. Is it just me, or is there a small delay between the turn and the moment I hear it. Maybe I've just never noticed it before, but I guess it's volontary and I like it.
Very neat
-ph
Canis meus id comedit.
i also have this trouble with people who have ping values of >= 70. it also seems the server is occasionally just "stalling", that is, all packages are blocked for a short period of time, which results in sudden game jumps and inexplainable explosions.
dont know how to fix it. i guess thats what you get when you have a cheap hoster
dont know how to fix it. i guess thats what you get when you have a cheap hoster
- Phytotron
- Formerly Oscilloscope
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You know, I've been meaning to ask about this. I've downloaded moviepacks and found sound files for actions I don't recognize. (I forget the names, but things like cycle turn, and intro and outro.) Is it just that the Mac version only supports cyclrun and expl? Not that it really matters, or is something that needs to be changed if this is so—those two sounds are sufficient alone. I'm just curious.
- Phytotron
- Formerly Oscilloscope
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Ah, so would someone mind listing the names for all the "moviesounds" for me?
Also, in the Mac version, the cycle turning sound is accomplished by playing the "expl" sound really fast. Would that be overridden, then, if I had a separate "cycturn" sound?
Also, if I were to leave one of the sounds out, would it cause the client to crash in the same manner that leaving out a texture would?
Also, shouldn't there be a little thing in the wiki about sounds?
Also...just kidding, no more ankle-biting.
Also, in the Mac version, the cycle turning sound is accomplished by playing the "expl" sound really fast. Would that be overridden, then, if I had a separate "cycturn" sound?
Also, if I were to leave one of the sounds out, would it cause the client to crash in the same manner that leaving out a texture would?
Also, shouldn't there be a little thing in the wiki about sounds?
Also...just kidding, no more ankle-biting.
Thanks for the *cough* constructive *cough* criticism, but stopping the game when there are network problems (which can't be avoided in the real world) is not an option. This is a lightcycle game. Lightcycles can't be stopped. We cannot change the laws of physics, you know So if the game on the client was paused, the cylce on the server would go on happily (unlike your quake player, who can usually just stand still and get killed), so when you resume, your position would be even wronger than it is with the current code.paniq303 wrote:besides i think that the armagetron network code is a RPOS. in quake, when there have been server lags, the game was _paused_ by the client until a new stream of packets arrived. this way you could tell easier if there was a general connection problem.
Cool sounds, though! Remind me a bit of emerald mine, I just miss the yam-yam's
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