settings..
Moderator: TiTnAsS
Just wanted to say this server really is good, probably the best these days.
The main thing that I like is that the rubber actually seems to control the closeness of grinds (or works) as opposed to pretty much all other servers except for shrunkland.
The only thing that I would personaly change is the cycle_delay, but thats a personal preference. If higher, it makes the game more even for non-double binders, and also makes the game more visually readable ... as in, rarely do you die from some little miniscule tit on a wall. Also, it makes it more difficult to 180 multiple times against a wall. I understand that this server is meant for roullete though, where it's nice to be able to double back or readjust with a small cycle delay.
Would be nice if someone used these server settings as a base for making a breakfastish server :-)
edit: It would also be nice if more people played your server tna.
The main thing that I like is that the rubber actually seems to control the closeness of grinds (or works) as opposed to pretty much all other servers except for shrunkland.
The only thing that I would personaly change is the cycle_delay, but thats a personal preference. If higher, it makes the game more even for non-double binders, and also makes the game more visually readable ... as in, rarely do you die from some little miniscule tit on a wall. Also, it makes it more difficult to 180 multiple times against a wall. I understand that this server is meant for roullete though, where it's nice to be able to double back or readjust with a small cycle delay.
Would be nice if someone used these server settings as a base for making a breakfastish server :-)
edit: It would also be nice if more people played your server tna.
- Phytotron
- Formerly Oscilloscope
- Posts: 5041
- Joined: Thu Jun 09, 2005 10:06 pm
- Location: A site or situation, especially considered in regard to its surroundings.
- Contact:
I likes it too. In my opinion, wotna and Shrunkland are about the only really good servers left.* Yeah, the grinding and rubber. I've noticed that most times when I think I've butted up against a tail, and I see the rubber meter go up, there's actually still a visible seam/space between it and my own tail. That's kinda good. Rubber and related settings are acting as practical measures rather than arcade-ish features. (It's like Sim mode vs. Arcade mode, or sumpin.)
I also kind of agree with egg on the cycle delay, but like he said, personal preference.
Are you taking advantage of any of those anti-180 or anti-paperclipping settings?
I'm afraid that more people don't play wotna because the "it" thing now is to have absurdly high rubber and high speed. I've experienced numerous instances, both in wotna and Shrunkland, where someone comes in, realises they can't do the same things they can in those servers, says "this server sux!" and/or complains about lag that isn't really there, then leaves. "I'm going to mbc/speeders." It's a shame.
* The Crack Pipe would be awesome for battling, since the settings feel almost identical to BiH, and we all know I dug that. If it just weren't for the maps. Sorry, Lucifer et al, I'm even less of a fan now that I've played them.
I also kind of agree with egg on the cycle delay, but like he said, personal preference.
Are you taking advantage of any of those anti-180 or anti-paperclipping settings?
I'm afraid that more people don't play wotna because the "it" thing now is to have absurdly high rubber and high speed. I've experienced numerous instances, both in wotna and Shrunkland, where someone comes in, realises they can't do the same things they can in those servers, says "this server sux!" and/or complains about lag that isn't really there, then leaves. "I'm going to mbc/speeders." It's a shame.
* The Crack Pipe would be awesome for battling, since the settings feel almost identical to BiH, and we all know I dug that. If it just weren't for the maps. Sorry, Lucifer et al, I'm even less of a fan now that I've played them.