I'm actually against using zones as physical objects, heh. But it should be fairly straightforward, after we have moving zones, to create an object system, where you could then have bullets and balls and stuff. I'm thinking that's the way to go for CTF, too.kyle wrote: Once we have moving zones then
I'm imagining a fancy system where even your light cycle is such a physical object, just one that players can control, and then a whole bunch of tl;dr stuff I'm not going to write here. Instead, just copy and paste the zone stuff, rename everything, make it make sense for objects, and we can worry about a less hackish proper and full implementation some other century.