Clan Mafia #4 (Sign ups Open!)

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Ritsuka
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Clan Mafia #4 (Sign ups Open!)

Post by Ritsuka »

Warning: Long ass post


Let me just say, you don't necessarily have to read the full tutorial at the bottom, but it is extremely advised, due to several issues with players not understanding the mechanics of the game.


Rules: (copied from the R forums)
Titanoboa wrote:Ever played mafia? It's a really fun party game and apparently there are web versions as well. Back in the days of lagtest, we played a forum version of Werewolf (same as mafia with different roles) and it was a lot of fun. Having a great time playing it with rl friends yesterday made me want to do it with you guys on these forums, so:

This is the tron version :D I'll explain the rules and the roles below.

All the players are in an armagetron clan together, and have been doing fine together for a time. However, it's come to the clan's attention that there's a small group of mutineers who want to take over the clan! The problem is, the clan members do not know who the mutineers really are. (and that's a good thing, because if they did this game would be very pointless and boring).
In addition to the clan members and the mutineers, there's a clan leader and a forum administrator.

There's day time and there's night time. During the night time, a few things happen: The mutineers pick a victim, whom they gang up on and force to leave/rq the clan, the forum administrator may check logs/pm's to find out if a clan member is good or bad, and the clan leader may choose to protect a member from being targetted by the mutineers. Nobody talks on the forums during the night time.
During day time, no role-specific actions occur. This is when you discuss on the forums, trying to figure out who the mutineers are, and you nominate people you want kicked from the clan (to get rid of the mutineers from the clan before it's too late!). At the end of the day, the nominated players are taken to a vote, and all the clan members (including the nominated ones) are to vote on who is kicked. You can also vote specifically for 'nobody', and if that is in majority nobody will be kicked that day.
When a person is kicked or leaves the clan, you won't get to find out what role he/she played.
_____________________________________________________________________________

Now, a clear list of the roles and what they do, and how they win the game:
Clan Members: The innocent good guys. They have no special tasks other than removing the mutineers from the clan by kickvoting. They win when all mutineers are gone.
Mutineers: The bad guys. They can kickvote during the day, and they decide together on a victim for rq during the night. When they've decided on a victim, they all PM the gameleader with their target. The mutineers win the game when they're in majority.
Clan Leader: Innocent good guy, but has the ability to protect someone during the night. If he/she chooses the same target as the mutineers, that player does not rq the clan that night. Cannot choose to protect itself and can protected anyone as many nights in a row as they wish.
Forum Admin: Innocent good guy, but has the ability to investigate players during the night, to find out if they're innocent or mutineers. Wins the game when all mutineers are gone.
Gameplay:
Titanoboa wrote:NO TALKING: applies during night if you're in the game, always (day and night) if you're dead or not in the game.

NIGHT:
Mutineers make someone ragequit every night, can choose not to. Can target themselves
Clan Leader protects one member per night, can choose not to. Cannot target itself.
Forum Administrator makes one lookup per night, shouldn't choose not to, but can. Cannot target itself.
Clan Members don't have any night actions.

DAY: Everybody's awake, and you need to find and kick the mutineers, so discuss! Vote for the ones you think are being suspicious. At the end of the day, the option (either a player or 'no kick') with the most votes wins, and you enter night phase again.

VOTING: to make it clear, the one you're voting for should be bolded. If you want to change your vote during the day, you have to unbold your previous vote. If a person has more than one bolded name in his/her posts that day, the first one is counted (so make sure you unbold if you wanna switch!) If you want nobody to be kicked, you have to vote for no kick. If the voting is tied at the end of the day, no one is kicked.

During the game, you may not use any PM's to/from the game leader, or screenshots in any form, as evidence. If you're gonna claim a role, make sure you can back it up without cheating!
And my own beginner's guide:
Ritsuka wrote:If it's anything like the classic Mafia setup, Forum Administrator would be like a cop, they could investigate one player every night and would know if they are affiliated with the clan members, or a mutineer. The Clan Leader, I presume, is like the 'doctor', and can save a player any night from being targeted by the mutineers. The Mutineers are obviously the "mafia", and their only goal is to overthrow the clan and place speculation on clan members.

A strategic method of play for the clan members is as follows:

Forum administrator: will investigate 1 player on night one, depending on circumstances the following things should be done;

If the member you investigate is sided with the clan and the clan leader has not died - Do not out yourself as Forum Admin unless a mutineer does so first (the mutineer will claim forum admin to make himself appear innocent in the eyes of the clan members). Do not out your innocent clan member.

If the member you investigate is sided with the clan and the clan leader has been killed - You definitely don't want to out yourself as cop unless you absolutely have to, clan leader can keep the forum admin alive by protecting him at night from the mutineers, but if he is dead, the clan member's only real method of rooting out the mutineers is gone.

If the member you investigate is sided with the mutineers and the clan leader is not dead - You will definitely want to out your guilty claim, as well as claim Forum admin ASAP. You will obviously be counter-claimed by a mutineer, who's victory is riding on the clan members believing he is forum administrator.

If the member you investigate is sided with the mutineers and the clan leader has died - At this point it's all luck, you will claim the guilty but the mutineers will know who the Forum Admin is and you will likely be targeted that night.


Clan Leader:

All the clan leader can really do is hope that the real Forum Admin is discovered and protect him every night for as long as possible. It is likely if the Forum Administrator is killed that mutineers will try to claim that they are the Clan Leader, so be prepared to fight for your life over this.


Clan Member:

This is probably the most boring role until the very end of the game. Do not speak unless you must and do not say anything that may make you appear guilty in some way. Listen carefully because the fate of the game usually comes down to a clan member having to decide who is the mutineer between two other players.



Mutineer:

Tactics for mutineer can be found by reading the previous descriptions, however there is one other clever strategy -

Bussing: If you can claim Forum Administrator and get the clan members to back you up, you can lie claim that you discovered your mutineer partner as being guilty. When that player is killed by the clan at the end of the day they will see that player was indeed a mutineer, thus winning the Forum Admin claiming Mutineer the loyalty of the clan members. Thus "bussing" = Throwing your partner under the bus.
Titanoboa wrote:Nice beginner's guide Ritsy :D

I'd like to correct/add some minor things though

Ritsuka wrote:Forum administrator: will investigate 1 player on night one, depending on circumstances the following things should be done;
In fact, in this setup if you're forum admin you will always want to let everyone know at day one, unless Clan Leader ragequits the first night (20% chance of that happening) and you have looked up a clan-sided person (16% chance you'll end up with that combination on the first day). However, If you find one of the mutineers, you should always say so ASAP.



In that setup (classic w/ 7 players), there are some rules that the town should follow for the best result. This post will be bringing up the most common situations, because mentioning all of them would make the post too long.

Night 1: nothing special, forum admin & clan leaders as well as mutineers pick their targets randomly or by preference.

Day 1: If there was a ragequit, there are 4 clan members and 2 mutineers. This means if you kick the wrong person, the mutineers will be able to win the game the following night. Therefore, once the forum admins have claimed and told their reports*, everyone should vote "no kick" (unless it's definitely clear who's forum admin and who's mutineer, but that's rarely the case). If there was no ragequit --that is if the clan leader protects someone or if the mutineers didn't pick any target-- the town has a big advantage, i'll explain further in-game if that does happen.
*Don't tell the clan who your confirmed innocent clan member is. Giving away that you know he/she is innocent means the mutineers will get rid of that person since keeping him/her in the clan is a threat.

Night 2: Mutineers shouldn't target the forum administrator unless the clan leader has ragequit and doing so doesn't reveal themselves. Pick one of the others instead. If you're lucky you hit the clan leader!
Clan Leader should only protect a "forum administrator" if he's the only one claiming it, because in that case the mutineers will have to get rid of him. If there are two forum admin claims, one of them is mutineer which means taking out the real one reveals yourself as fake - which means they have to kill a random clan member, and that's who the clan leader should try to protect.
Forum administrator (called FA from now on) should never look up their counterclaim (cc for short), as they have to be a mutineer anyway (Ritsy explained this). Pick someone else to investigate, and try not to pick the same target as the mutineers - that would be a wasted investigation.

Day 2: Assuming the clan leader didn't successfully protect anyone, there are now 3 clan members and 2 mutineers left. This means that you have to kick a mutineer, or you lose. There will probably be 2 persons claiming to be FA - one of them real and one of them a mutineer. It is now up to the clan to find the mutineers with the help of the forum admin(s)' reports. If you kick incorrectly, the mutineers win here.

Night 3: If both clan leader and real FA are still in the clan, with the mutineer claiming FA gone, the remaining mutineer will have a hard time. He can't kill the real FA since the clan leader will protect him, so he has to try to make the clan leader ragequit (33% chance to guess correctly).
If both the real FA and the fake FA are still in the clan and the other mutineer was kicked, the fake FA has to kill someone of the normal clan members.

Day 3: Assuming the clan leader didn't successfully protect anyone, there will be 4 members still in the clan; 1 of them a mutineer. It's the same case as on day one: if you kick the wrong person, the mutineer will be able to win the following night. So unless it's clear who the last mutineer is, you should vote for "no kick".

Night 4: If you're the last remaining mutineer you have to pick your victim wisely. I'm not gonna say anything further than that. You'll have to earn your victory ;)
It should be obvious to the real FA (if still in the clan) who to look up. As there's most likely someone who is clear by now, you have to investigate one of the other two.
The clan leader (if still in the clan) protects the FA if there's only one who claims it, otherwise protects someone else (there's only one other choice at this point).

Day 4: Assuming the clan leader didn't successfully protect anyone, there are now 2 innocent members and 1 mutineer. If the clan is lucky, it is clear to the clan members who the mutineer is. That's not always the case though. It's usually between two people who have to prove themselves innocent to the third, who is cleared by FA (either clan leader or a regular member), and if the mutineer does a good job it's very difficult for the cleared member to choose correctly.
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Last edited by Ritsuka on Mon Sep 29, 2014 2:48 am, edited 1 time in total.
Overrated
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Re: Clan Mafia #4 (Sign ups Open!)

Post by Overrated »

I feel like you should remove that last quote. It's slightly distasteful I believe.

Anyway, I'll sign up.
BRAWL dead. RIP.

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Re: Clan Mafia #4 (Sign ups Open!)

Post by Renegade »

Sign me up.

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Magi
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Re: Clan Mafia #4 (Sign ups Open!)

Post by Magi »

I'm game
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bye
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Titanoboa
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Re: Clan Mafia #4 (Sign ups Open!)

Post by Titanoboa »

I'll play
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Magi
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Re: Clan Mafia #4 (Sign ups Open!)

Post by Magi »

R town, everyone else mafia, gg no re
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Titanoboa
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Re: Clan Mafia #4 (Sign ups Open!)

Post by Titanoboa »

I think the über-long instructions scare people off.
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Magi
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Re: Clan Mafia #4 (Sign ups Open!)

Post by Magi »

Guess this isn't happening
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