Cockpit XML Files
- breeze
- Average Program
- Posts: 79
- Joined: Sat May 26, 2012 4:33 pm
- Location: http://armagetronad.net
Cockpit XML Files
What do you do with downloaded cockpit XML files? Where does it go to get it to work? I am familiar with moviepacks and autoexec cfgs but I can't seem to get it to work after a number of attempts.
-
Venijn
- Round Winner
- Posts: 229
- Joined: Sun Apr 29, 2012 5:18 pm
- Light
- Reverse Outside Corner Grinder
- Posts: 1667
- Joined: Thu Oct 20, 2011 2:11 pm
Re: Cockpit XML Files
It goes in your client's resource folder. In either automatic or included, it don't matter, just make sure the path after that is correct.
Example: COCKPIT_FILE spidey/abyss-0.0.1.aacockpit.xml
File Path: resource/automatic/spidey/abyss-0.0.1.aacockpit.xml
You can find the resource directory using the help menu.
Example: COCKPIT_FILE spidey/abyss-0.0.1.aacockpit.xml
File Path: resource/automatic/spidey/abyss-0.0.1.aacockpit.xml
You can find the resource directory using the help menu.
- breeze
- Average Program
- Posts: 79
- Joined: Sat May 26, 2012 4:33 pm
- Location: http://armagetronad.net
Re: Cockpit XML Files
Thanks, Light. That's what I needed, works fine now. I wasn't calling it correctly in the game.