Server Crash (Bug?)

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Light
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Server Crash (Bug?)

Post by Light »

Version: 0.2.9-sty+ct_alpha_r774_20130625 (latest at this time)

I set the following, and when a user switches their viewport, it crashes the server.

Code: Select all

MAX_PLAYERS_SAME_IP 1
For what I need, this worked.

Code: Select all

MAX_CLIENTS_SAME_IP 1
MAX_CLIENTS_SAME_IP_SOFT 1
MAX_CLIENTS_SAME_IP_HARD 1
ALLOW_ENEMIES_SAME_CLIENT 0
I was just wondering if there was an obvious reason that I don't see, or if maybe this was a bug? I figure at worst, all it should do is kick the user, but the whole server crashes.
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AI-team
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Re: Server Crash (Bug?)

Post by AI-team »

How is that even possible? Why would the server care about the user's viewport :o
  
 
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dlh
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Re: Server Crash (Bug?)

Post by dlh »

I can't reproduce the problem. You should try and make a debug recording.

What happens for me is that my client gets kicked from the server.
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Light
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Re: Server Crash (Bug?)

Post by Light »

dlh wrote:I can't reproduce the problem. You should try and make a debug recording.

What happens for me is that my client gets kicked from the server.
Well, it seems that it's some mixture of them. I added just MAX_PLAYERS_SAME_IP and it didn't crash, but when I added the others with it, it did. Maybe the hard/soft clients per IP?

Anyways, here's a recording.
http://lightron.tk/log.txt
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LOVER$BOY
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Re: Server Crash (Bug?)

Post by LOVER$BOY »

You know Light, I have done that before but never had it crash on my because of user switching between viewpoints :P
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Light
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Re: Server Crash (Bug?)

Post by Light »

LOVER$BOY wrote:You know Light, I have done that before but never had it crash on my because of user switching between viewpoints :P
Idk, but taking away the MAX_PLAYERS_SAME_IP and setting it to 4 stops the crashing. As far as I can tell, the recording didn't show anything useful either. :/ Then again, I'm not sure what the list of values are, so I may just not see what's right in front of me. lol
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