Illegal Exit 05 (27 Jan 2013)

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sinewav
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Illegal Exit 05 (27 Jan 2013)

Post by sinewav »

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Note: There are some minor changes to the settings. Cycles now have a with of .25 meters (very, very thin). This means you are not likely to out-grind someone who has used some rubber to close you in. Given that this could cause camping I've added SCORE_SUICIDE -1 to the settings (which was there in earlier versions, but taken out because I used to be adverse to negative scoring). Cycle width has been tested over the past several weeks and seems to make game play more "realistic" or immersive, though most probably won't notice the difference.

This will be 3v3, single elimination match to 25 points. See you there.
epsy
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Re: Illegal Exit 05 (27 Jan 2013)

Post by epsy »

Looking for teammates!
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sinewav
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Re: Illegal Exit 05 (27 Jan 2013)

Post by sinewav »

epsy wrote:Looking for teammates!
And if you don't find any, AI are allowed as teammates. Anyone could conceivably register as a single player with 1 or 2 AI. Or none.
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woof
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Re: Illegal Exit 05 (27 Jan 2013)

Post by woof »

Yay! Looking foward to it :D
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Re: Illegal Exit 05 (27 Jan 2013)

Post by Gaz »

idk what this is, but i will gladly play, so if anyone needs a player, just let me know :)
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Monkey
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Re: Illegal Exit 05 (27 Jan 2013)

Post by Monkey »

I remember playing the incam tournament years ago. It was a bit crazy and difficult but fun nonetheless. I would like to take part in this.
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sinewav
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Re: Illegal Exit 05 (27 Jan 2013)

Post by sinewav »

As of today there is an open team. And I'm sure there will be lots of slots open in the days before. Technically you don't even need a team, you can play with Bots as teammates (you will lose against good humans, but you can possibly win against bad ones, haha).
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Bytes
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Re: Illegal Exit 05 (27 Jan 2013)

Post by Bytes »

I'm looking for a team, monkey, gaz?
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Monkey
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Re: Illegal Exit 05 (27 Jan 2013)

Post by Monkey »

Yeah, sure Bytes, I'm up for that.
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Bytes
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Re: Illegal Exit 05 (27 Jan 2013)

Post by Bytes »

need one more, anyone interested?
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orion
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Re: Illegal Exit 05 (27 Jan 2013)

Post by orion »

Sine, me and other R member were playing today and we figured that -1 score because of suicides make the games SO long (we didnt finish it). Hope you check it and fix :)
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Bytes
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Re: Illegal Exit 05 (27 Jan 2013)

Post by Bytes »

Sorry to dissappoint everyone, but my team is now full!
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Titanoboa
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Re: Illegal Exit 05 (27 Jan 2013)

Post by Titanoboa »

Indeed, the score_suicide -1 made our game last forever (literally, we made no progress scorewise), so we'd need either a time limit, skip the score_suicide entirely, or raise the score_kill to balance it
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sinewav
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Re: Illegal Exit 05 (27 Jan 2013)

Post by sinewav »

Sounds like you guys are camping too much. Let's get a full server going this Sunday @19:00GMT and see how it plays out. Maybe I'll change it.
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dlh
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Re: Illegal Exit 05 (27 Jan 2013)

Post by dlh »

CYCLE_WIDTH?? :? (I guess I should play a couple matches before complaining…)
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