I present to you Kill The King.
Basically you "Kill The King" (Obviously )
The main purpose of this game type was to have a fair play and involve team building skills. When the game begins, each player will be given a type of which they will be playing for the rest of the round. Those types decide what kind of playing they will be doing. Those types are:
1) King
2) Attacker
3) Spy
4) Guard
These types are the main key elements in the game. The key type if the King and only ONE person from each team will be registered as the KING. This type is not ADMIN as it's only a type like "TEAM LEADER" or something like that.
Type Description
- ATTACKER:
This player is not allowed to attack "spy" players but is allowed to kill "attacker, "guard" and "king" players from the other team. They will loose points if they attacked a spy. - SPY:
This player is not allowed to attack "attacker", "guard" or "king" and will loose points for doing so. If they kill the king, the spy player will loose a lot of points but the king will be re-spawned immediately. The spy, however, can fight and kill the spy from the other team and will gain points for that. - Guard:
This player is not allowed to kill the "king" from the other team. They are allowed to kill "attackers", "spies" for "guards" from the other team and will gain points for it. - King:
This player is the key to the entire game. The player with this title is allowed to kill every members from the opponent's team. When the "king" strikes, he gains a lot of points. So, you are warned!
There will be 2 teams (Vampires and Werewolves) and they consist of 8 players maximum. 7 players will be picked randomly for a random type. The last remaining player will be announced as the "King"! Just as the round begins, The attacker's and the king's job is to kill the other king from the other team. The guard's job is to protect the king from spy, attacker and from the other king. The spy's job is to locate where the opponent's king is and kill their spies while at it.
Points
- Spy
- 6 points for killing spy, attacker and guard
- 10 loss for killing the king
- not allowed to kill the king - Attacker
- gain 8 points for killing attacker and guard
- lose 8 points for killing spy
- gain 30 points for killing king
- not allowed to kill the spy
- Must kill the king to win the round/match - Guard
- gain 10 points for killing spy, attacker and guard
- lose 10 points for killing king
- not allowed to kill the king - King
- gain 15 points for killing spy, attacker, guard and king
- Must kill the king to win the round/match
It's my favourite comic and it's AWESOME!!!
Under Development
Currently I'm constructing a level system in here (inspired by cookie) and thought I should use commands to go with them. There are currently three commands that are active although one of which are mainly for display only. Those commands are:
- Working Commands
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/enemy: mainly it works like /team but instead says {Player} --> Enemies: /stats: does practically what the /stats does in happy fun time (lists only your current level, the exp left to gain and the current exp you are in /wiper: a future command that is issued by a player which creates 10 zones that kill the opposite team members. This increases the exp of the player issues for each opponent player killed by the zone. /close: closes the gates to the base with deathzones that only the team mates can go through. Problem is that the deathzone disappears once an opponent player is killed by it.
- Developing Commands
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/emp: issues an EMP BURST which lasts for 15 seconds and in this time all chatting is disabled (not sure if /msg and /team work). Can only be used once per round. /freeze: this will almost freeze the game play (stop cycles from moving) for 10 seconds. Can only be used once per round. /whoiswho: this tells you who is who (what type each player is). /magma: fires five red zones that follow five players from the opponent team before they kill them or the player(s) die before they are killed. /health: this drops a rubber zone in the base where players can go into and recharge their rubber. Currently the settings make the rubber infinite but that will change once the settings are tweaked.