.4 dedicated server bugs.
.4 dedicated server bugs.
I was playing around with .4 dedicated server and i found some bugs. Well mainly, the whole silencing thing, did not work with admins. When you silence an admin, you can talk, all it does is display a pretty fake silenced message. I don't know if this was intentional but I feel it may be better as a server command, if it was intentional. Also, when you make a poll to kick, it says Poll "No Info" vote on the menu on the console message, but on the menu it is correct. Thats all i've noticed so far, i'll update more if I find more.
Re: .4 dedicated server bugs.
Players that have an elevated access level above or equal to ACCESS_LEVEL_SPAM are not subject to spam protection and silencing. This behavior and command aren't currently documented, so we will need to improve that. In your situation you want to set “ACCESS_LEVEL_SPAM 0".
I've seen the poll bug you described, but I don't know the cause.
I've seen the poll bug you described, but I don't know the cause.
Re: .4 dedicated server bugs.
Although the rotation things are very cool (i haven't touched .3 so I haven't used them before). I was noticing, did you guys add a script parser built in? The commands such as start_script, restart_script, etc made me think so, if so it would be sweet, and if so how do i use it?
Re: .4 dedicated server bugs.
Start a script: SPAWN_SCRIPT <script>
Restart a script: "KILL_SCRIPT <script> and then SPAWN_SCRIPT <script>"
End a script: KILL_SCRIPT <script>
I hope
__________
Edited.
10:00 PM
03-23-13
Restart a script: "KILL_SCRIPT <script> and then SPAWN_SCRIPT <script>"
End a script: KILL_SCRIPT <script>
I hope
__________
Edited.
10:00 PM
03-23-13
Last edited by XD|VIPer on Sun Mar 24, 2013 2:59 am, edited 2 times in total.