The client is running on Win Vista Armagetron version 0.2.8_alpha20110912
Sometimes the cycle walls momentarily vanish as seen here:
http://i.imgur.com/HUZYe.png
The user.cfg if needed
This problem is also present in 0.4 but not earlier versions of 0.2.8 (I think that's the right version number, but in ones without the black text overlay)
Partially missing walls in 0.2.8_alpha20110912
Re: Partially missing walls in 0.2.8_alpha20110912
What video card do you have?
And can you go through the builds and find the first one affected? I'm kind of certain about which code change triggered this, but it was really just a reordering of operations, so I want to be sure.
And can you go through the builds and find the first one affected? I'm kind of certain about which code change triggered this, but it was really just a reordering of operations, so I want to be sure.
- dukevin
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Re: Partially missing walls in 0.2.8_alpha20110912
using Mobile Intel 965 Express Chipset Family.
I don't know how to compile source files on windows so I'm stuck to using only the released binaries (I think 20110912 is the only one in 2011). I'll do some more testing when I get some more time.
EDIT: 0.2.8.3_beta20110815 works
I don't know how to compile source files on windows so I'm stuck to using only the released binaries (I think 20110912 is the only one in 2011). I'll do some more testing when I get some more time.
EDIT: 0.2.8.3_beta20110815 works
Re: Partially missing walls in 0.2.8_alpha20110912
And the next one, https://launchpad.net/armagetronad/0.2. ... ha20110826 , is affected?
That's pretty odd, the changes I mentioned were introduced in 0815.
Edit: the linked snapshot doesn't have a Windows build, so of course I mean this one: https://launchpad.net/armagetronad/0.2. ... ha20110829
That's pretty odd, the changes I mentioned were introduced in 0815.
Edit: the linked snapshot doesn't have a Windows build, so of course I mean this one: https://launchpad.net/armagetronad/0.2. ... ha20110829
- dukevin
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Re: Partially missing walls in 0.2.8_alpha20110912
It does not work in that build.Z-Man wrote:Edit: the linked snapshot doesn't have a Windows build, so of course I mean this one: https://launchpad.net/armagetronad/0.2. ... ha20110829
Also tried 0.2.8_alpha20110815 and it didn't work but
0.2.8_alpha20110809 did work
Edit: I don't know why I said it worked in my above post, maybe I ran the wrong version but 20110815 doesn't work.
Re: Partially missing walls in 0.2.8_alpha20110912
ah, BETA20110815, yeah, that's supposed to be clean. Sorry, didn't read that properly.
And I reproduced the error on our Netbook if I boot that into Windows. Guess that means I'll be able to fix it without hunting you through a cruel testing binge.
And I reproduced the error on our Netbook if I boot that into Windows. Guess that means I'll be able to fix it without hunting you through a cruel testing binge.
Re: Partially missing walls in 0.2.8_alpha20110912
Fixed it for me. The Windows Intel driver doesn't like mixing glColor3f and glColor4f (not just in the same glBegin/End block, that's known to be a bad idea if only for performance reasons), it kept the alpha=0 setting of the last glColor4f call for rendering the first few wall segments after the beginning. The fix will be in the next snapshots, unless I forget to merge, in which case it will just be in the next 0.2.9 snapshot.
- dukevin
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Re: Partially missing walls in 0.2.8_alpha20110912
Nice Looking forward to try them out