Phytotron wrote:Titanoboa wrote:(a 4.9 doublegrind isn't worth much)
Nor any other needlessly specific value you guys always put on rubber.
I guess what I meant was "
even a 4.9 doublegrind isn't worth much". It's there to give the reader a reference. Sorry if I wasn't clear enough.
And that paranthesis was only there to clarify why I chose to say "single grinder".
Phytotron wrote:...("Grind at 4.9023485793457 not 4.809283457 u stupid noob!") Why? Because that's not a universal, grid-wide measure of the closeness of the grind; it's a measure of the amount of rubber you used at your specific speed at the time you made that specific grind. Rubber consumption is determined by the distance that would have been traveled had you not hit that wall, which in turn is determined by your speed at that moment. (That is, of course, with _TIMEBASED set at the traditional 0, which it is in every single Fortress server.) So, a "4.9" grind at one speed can be beat by a "4.3" grind at another. (And, of course, every grind can theoretically be beat—and irrespective of "a lucky lag.")
Are you correcting me or are you trying to complement my post? If you re-read it you'll (sooner or later) see that I addressed everything in your post, but in a less technical and more practical way, by choice. Either way, thanks for going through the trouble of confirming what I said. Beats me why you did it.