Multi-floor Maps

What do you want to see in Armagetron soon? Any new feature ideas? Let's ponder these ground breaking ideas...
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Akeydel
Posts: 3
Joined: Sat Jan 08, 2011 4:24 am

Multi-floor Maps

Post by Akeydel »

From what I gather, the playing grid is just a rectangle. How plausible is it to say that there could be multiple layers of the grid? Or maybe making a 3-D object and being able to ride on all surfaces?
Right now, I lack a computer to try and mod it myself but, is it even possible?
Luke-Jr
Dr Z Level
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Joined: Sun Mar 20, 2005 4:03 pm
Location: IM: luke@dashjr.org

Re: Multi-floor Maps

Post by Luke-Jr »

See the Armoured Cycles Extreme thread.
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INW
Reverse Outside Corner Grinder
Posts: 1950
Joined: Tue Jul 07, 2009 4:10 pm
Location: Charlotte, NC, USA

Re: Multi-floor Maps

Post by INW »

Akeydel
Posts: 3
Joined: Sat Jan 08, 2011 4:24 am

Re: Multi-floor Maps

Post by Akeydel »

From the one with the code, where do I put it?
I'm not really new to Armegetron, but I am new to the code and programing behind it.
syllabear
Shutout Match Winner
Posts: 1030
Joined: Fri Oct 13, 2006 1:37 pm
Location: UK/HK

Re: Multi-floor Maps

Post by syllabear »

The map would work if we had the game to play it. Lukejr is making it.
The Halley's comet of Armagetron.
ps I'm not tokoyami
Akeydel
Posts: 3
Joined: Sat Jan 08, 2011 4:24 am

Re: Multi-floor Maps

Post by Akeydel »

Then in that case, I await it eagerly.
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