I noticed that once your team started fighting internally, the point spread really opened up. It was a competitive game until then. Then, at the very end,...well... we won't go there... lol.
I think a good fix to this is to assign permanent teams and really stick to them. Maybe the players on the teams will feel a bond or develop a bond. Well, I can only hope that's the case. I know that I would like to have a permanent team for my server from now on.
An idea I've been thinking about is having team captains. If you run a server, you become a team captain. Then, it is the team captain's job to go out and recruit who will be on the team. That way, all Tank and I have to do is scheduling. I'm confident that the team captains can make their respective teams more unified than I can from a distance.
Think of it like terrorist cells (*lol*). They operate on their own, but are directed as to the wheres, whens and hows by a bigger cell.
So, maybe Tank and I would just schedule the matches for a set season. It would be up to the team captains to build the teams they want to take to the finals.
An example would be me recruiting set players and they become loyal to my server only. Same with Tank, he recruits players and they are his players. Then later we could have free-agency.
Just ideas... thoughts/comments?
Locutus makes some good points. Hopefully we can build teams that are committed and having fun. And if people are having fun, they'll be content and not complain. Well, that's the plan.
