Fortress map problem.

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pie goes moo
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Fortress map problem.

Post by pie goes moo »

OMG I MADE A FORT MAP


My problem is when I play it, I get both fort zones and my AI enemy is spawned next to me. I tried a different fort map and it worked how it was supposed to with the AI in a different zone...

The map is attached.
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gameboy-0.0.1.aamap.xml
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Word
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Re: Fortress map problem.

Post by Word »

do you know how to change the spawnpoints?
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pie goes moo
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Re: Fortress map problem.

Post by pie goes moo »

If by "change" you mean "move" yes.

EDIT: One more problem. Sometimes the AI gets both, and I'm spawned next to him. Whenever I conquer his base, it says the AI did so.
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Van-hayes
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Re: Fortress map problem.

Post by Van-hayes »

Looks like it definitely has something to do with your spawn points. I'm guessing by the looks of it you are trying to make 8 spawn points per team on opposite ends of the map, that is impossible with the standard arma, iirc ct+sty might allow you to do it. Anyways what is happening is that you have 16 spawn points but only 2 teams so since you can't assign a team to spawn points it is just random where any player ends up within those spawn points. That's what it looks like to me, might want to wait and see what people with more map making experience have to say.
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Z-Man
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Re: Fortress map problem.

Post by Z-Man »

Yep. Standard Arma == one spawnpoint per team.
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pie goes moo
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Re: Fortress map problem.

Post by pie goes moo »

OK, but then why does only one of us get both of the zones? As stated, I have tried different maps and they all work properly...
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Z-Man
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Re: Fortress map problem.

Post by Z-Man »

Because zones get assigned to the team closest to them.
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ed
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Re: Fortress map problem.

Post by ed »

Code: Select all

FORTRESS_MAX_PER_TEAM 1
would fix that.
Why is the 2nd team spawned next to the first?
iiuc the team with most points is spawned at the 1st spawn point, the second most points at the 2nd spawn point, etc. That us how sumo works so well at grouping players with similar points together.
Your first two spawn points are..

Code: Select all

   <Spawn x="1872" y="-976" xdir="-1" ydir="0"/>
   <Spawn x="1856" y="-992" xdir="-1" ydir="0"/>
So that's what would happen.
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pie goes moo
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Re: Fortress map problem.

Post by pie goes moo »

The

Code: Select all

FORTRESS_MAX_PER_TEAM 1
isn't working, it takes a zone away, spawning me and my AI opponent in the same zone, also missing a zone...
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sinewav
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Re: Fortress map problem.

Post by sinewav »

pie goes moo wrote:...it takes a zone away, spawning me and my AI opponent in the same zone, also missing a zone...
Well, you better figure it out. Just keep trying stuff until it works. Unleash the artist/scientist in you. Where is your determination?

So far, the community has shrunk the zone of proximal development to it's smallest area with you. Time to try a little harder pie.

:wink:
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kyle
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Re: Fortress map problem.

Post by kyle »

ed wrote:iiuc the team with most points is spawned at the 1st spawn point, the second most points at the 2nd spawn point, etc.
The other way around
least amount of points gets first to most amount of points gets the last one, if there are less spawn point than teams it keeps cycling through them :)
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sinewav
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Re: Fortress map problem.

Post by sinewav »

kyle wrote:The other way around.
:? Kind of like how electricity flows from negative to positive?
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