Fortress map problem.
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Fortress map problem.
OMG I MADE A FORT MAP
My problem is when I play it, I get both fort zones and my AI enemy is spawned next to me. I tried a different fort map and it worked how it was supposed to with the AI in a different zone...
The map is attached.
My problem is when I play it, I get both fort zones and my AI enemy is spawned next to me. I tried a different fort map and it worked how it was supposed to with the AI in a different zone...
The map is attached.
- Attachments
-
- gameboy-0.0.1.aamap.xml
- (11.33 KiB) Downloaded 118 times

Re: Fortress map problem.
do you know how to change the spawnpoints?
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Re: Fortress map problem.
If by "change" you mean "move" yes.
EDIT: One more problem. Sometimes the AI gets both, and I'm spawned next to him. Whenever I conquer his base, it says the AI did so.
EDIT: One more problem. Sometimes the AI gets both, and I'm spawned next to him. Whenever I conquer his base, it says the AI did so.

Re: Fortress map problem.
Looks like it definitely has something to do with your spawn points. I'm guessing by the looks of it you are trying to make 8 spawn points per team on opposite ends of the map, that is impossible with the standard arma, iirc ct+sty might allow you to do it. Anyways what is happening is that you have 16 spawn points but only 2 teams so since you can't assign a team to spawn points it is just random where any player ends up within those spawn points. That's what it looks like to me, might want to wait and see what people with more map making experience have to say.
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Re: Fortress map problem.
Yep. Standard Arma == one spawnpoint per team.
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Re: Fortress map problem.
OK, but then why does only one of us get both of the zones? As stated, I have tried different maps and they all work properly...

Re: Fortress map problem.
Because zones get assigned to the team closest to them.
Re: Fortress map problem.
Code: Select all
FORTRESS_MAX_PER_TEAM 1Why is the 2nd team spawned next to the first?
iiuc the team with most points is spawned at the 1st spawn point, the second most points at the 2nd spawn point, etc. That us how sumo works so well at grouping players with similar points together.
Your first two spawn points are..
Code: Select all
<Spawn x="1872" y="-976" xdir="-1" ydir="0"/>
<Spawn x="1856" y="-992" xdir="-1" ydir="0"/>- pie goes moo
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Re: Fortress map problem.
The isn't working, it takes a zone away, spawning me and my AI opponent in the same zone, also missing a zone...
Code: Select all
FORTRESS_MAX_PER_TEAM 1
Re: Fortress map problem.
Well, you better figure it out. Just keep trying stuff until it works. Unleash the artist/scientist in you. Where is your determination?pie goes moo wrote:...it takes a zone away, spawning me and my AI opponent in the same zone, also missing a zone...
So far, the community has shrunk the zone of proximal development to it's smallest area with you. Time to try a little harder pie.
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Re: Fortress map problem.
The other way arounded wrote:iiuc the team with most points is spawned at the 1st spawn point, the second most points at the 2nd spawn point, etc.
least amount of points gets first to most amount of points gets the last one, if there are less spawn point than teams it keeps cycling through them

Re: Fortress map problem.
kyle wrote:The other way around.