Sorry in advance, but I haven't beer around for a while and I've searched for topics relating to rotating wheels and I can't see where we're at? Has this been resolved yet? I have several cycle models in .3ds format that incorporate rotating wheels and it would be nice to use them in the game.
Edd
What's the latest on rotating wheels?
Re: What's the latest on rotating wheels?
the related topics are dead as it seems
it would be great from a cycle modeller's point of view to be able to use a different format than ase, 3ds or lwo (lwo would support that i suppose) for example.
it would be great from a cycle modeller's point of view to be able to use a different format than ase, 3ds or lwo (lwo would support that i suppose) for example.
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Re: What's the latest on rotating wheels?
which format would you prefer?
Re: What's the latest on rotating wheels?
Well I've made animated .3ds models that I've used in Dark Basic Games, so that would be easiest for me, but the format doesn't really matter to me as long as it can handle animation data and AA can read it and use it.
edd
edd