The Idea?
How about we create a Attackers vs Defenders? (Names subject to change, just using it as an example. Could be maybe something to do with Fortress's.)
How it works?
- - The team Attacking has a time limit of 3 minutes (Time subject to change, just using it as an example.) to infiltrate the enemy base or the round victory goes to the the Defenders.
- Same score system.
- Basic round victory rules apply. Zone capturing or killing all the enemies.
- The round is either won for the Defenders if they capture the Attackers Zone or they keep their own Zone alive, long enough for the time limit to run out.
- The round is either won for the Attackers if they capture the Defenders Zone or kill all enemies alive. (Extra points for the taking the zone point.)
Simple! A coin toss is the easist and laziest way, but we don't have that in-game, so another solution is to use ONE round to decide who plays first. The winner of that ONE round decides if they wish to Attack or Counter-Attack. (I don't mean a whole match, I just mean 1 round, which has no time limit.) To be specific; Once both teams have agreed they are ready to start. The "Decider Round" starts. After that, the game is reset and the match starts with the decided team Attacking or Counter-Attacking.
Pros?
- - It ensures that we have a fixed time on how long a potential match can last. If 10 rounds has a maximum duration of 3 minutes, then we have maximum of 30 minutes PER match. This helps us by keeping games on time, as soon as they start. So that we can plan events based on a fixed time table.
- Fits in with "Fortress" as in someone is "Defending" it and "Attacking" it. :p
- - Might make Fortress too different than what we want it to be, regarding having those last man standing things.
- *With this addition we can develop some real-time strategy and not just mindlessly wait for the round to end.
*Make sure our tournaments run exactly how we planned, by the minutes.