http://forums3.armagetronad.net/viewtop ... =25&t=2529
For those of us that were there, it's interesting to note how many of the fundamentals in fortress play were discussed in kamp's very first post in that thread, yet it took something like 6-9 months for them to be adopted by everybody playing.
Anyway, I seem to recall Concord starting a history project about Armagetron awhile back, and probably found this thread while doing some of his research. So I challenged him to find the thread that contained the original proposal that led to fortress being made. Here's that thread:
http://forums3.armagetronad.net/viewtop ... f=4&t=2476
I've always considered it fitting that a significant team effort was put forth to put fortress into the first 0.2.8 release and that there isn't a single person who can take complete credit for it, it was one of those synergistic things that happen around here from time to time.
So I wanted to tell Concord what led to my first post in that thread, but he was too sleepy, and I don't know that I'll be around to talk tomorrow, so here it is:
Y'all remember the Crack Pipe, right? It was the server I created to showcase the new map stuff that was in 0.2.8. It was the very first map rotating server.


So, if you really want to assign credit, you'll have to dig pretty deep and go even farther than the Crack Pipe to where maps were originally developed, which will ironically lead you to Luke-Jr and hexatron. But really, there's been so many people involved along the way that I think a list that tries to credit everybody is doomed to be incomplete, and there isn't really a particular point where you can say "this one thing done/said by this one person caused fortress", unless it's zig's comment to me


And Concord, thank you for that little walk. I think I've managed to reclaim a part of myself that I'd been missing. (You know, divorce recovery, identity quest and so forth)