sine.wav - various graphical
-
- Posts: 1
- Joined: Tue Jul 19, 2011 8:18 am
Re: sine.wav - various graphical
i installed the moviepack, but my floor is not one image, it is multiple smaller images put together. can i fix this so it actually helps me in ctf?
Re: sine.wav - various graphical
Yes. The settings used to stretch tile into the correct size and proportion is either:villainousCuttlefish wrote:i installed the moviepack, but my floor is not one image, it is multiple smaller images put together. can i fix this so it actually helps me in ctf?
GRID_SIZE_MOVIEPACK 330
GRID_SIZE 330
...the second to be used if you are simply replacing the default arma floor.png and not using it as a moviepack. I see those settings are included in the moviepack(s), so I'm not sure how you are having a problem. Change the size with the commands above, and if you still have a problem come back to this thread with more information and screenshots -- I'll try to help you.
Re: sine.wav - various graphical
A vector drawing of an Arma cycle, side view.
- Attachments
-
- armacycle-side.svg.not.zip
- rename to svg
- (10.94 KiB) Downloaded 376 times
Re: sine.wav - various graphical
Made a new sky for one of my moviepacks: Sector 773. It creates better contrast and depth, and looks more dramatic to me.
Re: sine.wav - various graphical
Here is a floor tile I use for Fortress and CTF. It is meant to be used @ GRID_SIZE 25, and is subdivided every 5 meters.
- Attachments
-
- floor.png (1.84 KiB) Viewed 29798 times
- compguygene
- Adjust Outside Corner Grinder
- Posts: 2346
- Joined: Thu Aug 21, 2008 12:09 pm
- Location: Cleveland, Ohio
- Contact:
Re: sine.wav - various graphical
I have always used a black floor because the grid is the "wrong" size for CTF and Fortress. Thank you very much, I tried it and love it!
Armagetron: It's a video game that people should just play and enjoy
https://bit.ly/2KBGYjvCheck out the simple site about TheServerPharm
https://bit.ly/2KBGYjvCheck out the simple site about TheServerPharm
Re: sine.wav - various graphical
I converted replacement texures (imagined for Arma 0.4) to a moviepack, and in the process realized I never posted the hi-res version anywhere:
Download (8MB) | Screenshots
Download (8MB) | Screenshots
- Attachments
-
- dot4-scheme-(lowres).zip
- The low-res version...
- (119.42 KiB) Downloaded 382 times
Re: sine.wav - various graphical
Since I'm in the mood for both moviepacks and other lightcycle games, here is the often overlooked RevoTron. It's a good cross between glTron and Light Cycle 3D. A little too much emphasis on power-ups, but the game is actually pretty hard in single player mode.
Also, I think I have a some kind of texture-making record now.
Also, I think I have a some kind of texture-making record now.
- Attachments
-
- RevoTron.zip
- (171.6 KiB) Downloaded 405 times
- Phytotron
- Formerly Oscilloscope
- Posts: 5041
- Joined: Thu Jun 09, 2005 10:06 pm
- Location: A site or situation, especially considered in regard to its surroundings.
- Contact:
Re: sine.wav - various graphical
You haven't seen all my unreleased textures!sinewav wrote: Also, I think I have a some kind of texture-making record now.
Re: sine.wav - various graphical
There may be a reason for that...
Re: sine.wav - various graphical
Oh, speaking of, I do have a couple unreleased textures I put together as a moviepack. The rim is a remix of an early texture on the first page with an unreleased floor and trail decal (and solid color sky, which is becoming my signature). It turned out rather nice.Phytotron wrote:You haven't seen all my unreleased textures!sinewav wrote: Also, I think I have a some kind of texture-making record now.
- Attachments
-
- modern-invert.zip
- (81.87 KiB) Downloaded 334 times
- Phytotron
- Formerly Oscilloscope
- Posts: 5041
- Joined: Thu Jun 09, 2005 10:06 pm
- Location: A site or situation, especially considered in regard to its surroundings.
- Contact:
Re: sine.wav - various graphical
What does that mean?Bytes wrote:There may be a reason for that...