In game screen shots
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tgrey
- On Lightcycle Grid
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In game screen shots
I was in the middle of typing that I could not get these to work, but I decided to look harder first. I realized that it *IS* working, it's just putting the screenshots somewhere a little ridiculous (in /home/tgrey)
IMHO it would be a good idea to put these in ~/.armagetronad/screenshots/ or something similar. My ~ directory is about the equivalent of dropping files on a windows desktop. I'll find them eventually, but it's not going to be the first place I look, and it's hard to find in the clutter.
I finally noticed when there were >20 bmp's there, lol
IMHO it would be a good idea to put these in ~/.armagetronad/screenshots/ or something similar. My ~ directory is about the equivalent of dropping files on a windows desktop. I'll find them eventually, but it's not going to be the first place I look, and it's hard to find in the clutter.
I finally noticed when there were >20 bmp's there, lol
- Tank Program
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- Z-Man
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tgrey: You're right. Screenshots were put into the current directory ( certainly the home directory if you start AA from a start menu and the main AA directory in Windows ), and they belong somewhere into the var subdirectory like all output files. I changed that in current CVS. I omitted the screenshots subdirectory since the crossplatform directory creation code is not yet available in the CVS trunk.
I also made it so that screenshots don't get overwritten with other screenshots. The algorithm is slow ( tries each number in perfect order and sees if the screenshot filename is already taken ), but does its job.
Tank: Let's not get too crazy with customization. It's only screenshots, they have no ingame function. Wherever they are put, you can move them easily to where you want them to be after leaving the game.
If someone else wants to improve screenshots: the relevant code is in rSysdep.cpp, function make_screenshot.
I also made it so that screenshots don't get overwritten with other screenshots. The algorithm is slow ( tries each number in perfect order and sees if the screenshot filename is already taken ), but does its job.
Tank: Let's not get too crazy with customization. It's only screenshots, they have no ingame function. Wherever they are put, you can move them easily to where you want them to be after leaving the game.
If someone else wants to improve screenshots: the relevant code is in rSysdep.cpp, function make_screenshot.
- iceman
- Reverse Adjust Outside Corner Grinder
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- Z-Man
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Iceman:
tgrey: that's a good idea, too.
I scan the directory for that. That's better than a config variable because tons of people would not know how to reset a config variable to one.z-man wrote:I also made it so that screenshots don't get overwritten with other screenshots. The algorithm is slow ( tries each number in perfect order and sees if the screenshot filename is already taken ), but does its job.
tgrey: that's a good idea, too.
- dlh
- Formerly That OS X Guy
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- dlh
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In 2.6.0 (or 2.5.2, can't remember), your config files were stored at ~/Library/Application Support/Armagetron, but now they are in /Library/Application Support/Armagetron. The whole file structure for arma os x needs to be redone, I think. Screenshots should go to ~/Library/AS/Armagetron/Screenshots, and config files should move back to there also.Jonathan wrote:You can fix the colors in Photoshop with the color matrix (I think it is called the channel mixer). You could write a program which fixes the BMPs, or just fix Armagetron.
- Phytotron
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Um, that doesn't work. Anyone have any other ideas, especially for a quick fix? I have Photoshop 7 and have tried numerous things...there's probably something simple that I've overlooked.Jonathan wrote:You can fix the colors in Photoshop with the color matrix (I think it is called the channel mixer). You could write a program which fixes the BMPs, or just fix Armagetron.
- Phytotron
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