
Here is the song:
It is not exactly THAT but it give an idea
Feel free to critic this alpha-beta-0.0.1 version and to help me to realize the final.
Heh, don't take it personally. Folks are pretty picky when it comes to music. So, rock on, man.qwerty800 wrote:Hey, I just started. Be indulgen.
Also, tthat's the first time i use this type of software...
How would those players respond to polyrhythm and polymeter?Electric Turtle wrote:Writing with percussive sounds partially solves the melody problem, but introduces another. Some players are more sensitive to rhythm and naturally "sync-up" with it. These players will often move their cycle along with the rhythm, and this can be a bad thing. Sometimes the rhythm or tempo of a piece should be indistinct.
Haha! Good one. They would surely chose the rhythm of their liking. I'm a big fan of playing 3/4 over 4/4.Jonathan wrote:How would those players respond to polyrhythm and polymeter?
I find this statement to be strangely ironic. As you know, newer is not always better - just different. The look of Armagetron is largely based on a design from 25 years ago. Aesthetically, it is nothing like its contemporaries (Halo, WOW). Why play a game that is a essentially a throwback? This same principal can be applied to music. You say a thing is "ancient", others might call it "vintage".Jonathan wrote:I'm not really a fan of "electronic garbage"...It's not that great either.
Er, if "motif" is the word you're looking for, that's not it either. A motif is where you have a passage of music that you build on over time, layering on more instruments and so forth. Go back to Orion, or Call of Ktulu, if you're in a Metallica mood. The instrumental on ...And Justice for All also has a motif in there somewhere.Z-Man wrote:Correct, if I anything stuck from in my music education, then that would be a "Motive"Misery wrote:Not to be TOO critical, but I don't think that seven beeps constitutes a "Theme".
Haha, thanks. It's not from the movie. It's from a software synth in Reason. If you have Reason, I can send you the file.Lucifer wrote:...What is that sound? I loved it! Was it sampled from the movie?
This is very interesting to me. Who else do you have in mind? We should discuss successful/unsuccessful game music and see if we can come up with a "sound" for Arma (or at least a direction towards a temporary one). I'll download Bazzar later tonight and get familiar with it.Lucifer wrote:...if we're ever going to get music, we're going to have to get a few of us to bang our heads together and just freaking do it.