philippeqc wrote:wont it advantage the players sitting closer to the "front" of the zone?
It did that with with traditional spawn points. These were changed on Howl's so everyone had a fair shot to get front of the zone.
No denying though it did become a battle for the front with the winner often being the one who could block all other players from the front.
Funny though when all four zone groups collided in the center of the grid.
It was fun, but it took away from the beauty of the sumo game somewhat. Hence why it's popularity was shortlived.
On the 5pods map there's something a bit... wrong.
If you die on the first zones immediately before the transport, you get a free revive.
That's unfair when you kill people near the end of the first phase, but it's close to the time limit...
not sure what you are saying but as soon as the Transport zone comes out it tells the scripts you are in it
then it kills you
then it transfers you to new area
so maybe that kill it does to transfer is the death you are talking about?
It happened whilst I was there so I was able to check the logs.
It was because there's a short time between the time the player enters the "transporter" (or target) zone and the time he is respawned. If he/she gets killed between those two times, he/she will get a second life in the centre.
I've added an extra check to try and keep the dead buried. It will certainly have caught the one I looked at.
If you see it again can you cry BUG: player 1 came back fron the dead! or something.
I somehow didn't get transported into the inner zone on the 5pods map. The other alive player was, though.
"BUG: i didn't get transported to the inner zone" should be there.