I once had a code made by an old tron player that made the cycle change colour each round. Does anyone have that by any chance?
If so could you please e-mail it to fmod_2xist@hotmail.com
Thanks
Cycle code
- Code hunter
- Average Program
- Posts: 51
- Joined: Sat Dec 23, 2006 3:15 am
Cycle code
Last edited by Code hunter on Mon Jul 23, 2007 2:49 am, edited 1 time in total.
- philippeqc
- Long Poster - Project Developer - Sage
- Posts: 1526
- Joined: Mon Jul 12, 2004 8:55 am
- Location: Stockholm
- Contact:
Hi Code Hunter,
Sorry, no I do not have this code. It is actually the first time I even hear about it.
If somebody else has it, it is much more likely that they will post it on the forum rather than mail it to you. First, you came to the forum with your question as you recognize it is a source of knowledge of all things related Armagettron, but if we mail you the answer instead of posting it, then the question stays open for all the others. Second, it is a bit rude to come to a party, grab some food and dish out. Third, why would you rub us of your presence. Hang around the forum, let us gain from your own experiences, opinions and ideas!
Coming to think about it, such code should be fairly easy * to do. So the first step into helping you might be asking if you have the capacity to compile the game.
-ph
* When talking about code, everything is more complex than first expected. A 5 minute fix normally never takes under 1 hour. But I disgress.
Sorry, no I do not have this code. It is actually the first time I even hear about it.
If somebody else has it, it is much more likely that they will post it on the forum rather than mail it to you. First, you came to the forum with your question as you recognize it is a source of knowledge of all things related Armagettron, but if we mail you the answer instead of posting it, then the question stays open for all the others. Second, it is a bit rude to come to a party, grab some food and dish out. Third, why would you rub us of your presence. Hang around the forum, let us gain from your own experiences, opinions and ideas!
Coming to think about it, such code should be fairly easy * to do. So the first step into helping you might be asking if you have the capacity to compile the game.
-ph
* When talking about code, everything is more complex than first expected. A 5 minute fix normally never takes under 1 hour. But I disgress.
Canis meus id comedit.
- Aang (avatar fan)
- Round Winner
- Posts: 210
- Joined: Tue Apr 03, 2007 1:44 pm
- Location: Far away, in a distant fantasy land, where there lives happly little elves. (I'm not one).
- Contact:
This has been done before...
http://forums.armagetronad.net/viewtopic.php?t=3406
hope thats what you mean.
http://forums.armagetronad.net/viewtopic.php?t=3406
hope thats what you mean.
- Code hunter
- Average Program
- Posts: 51
- Joined: Sat Dec 23, 2006 3:15 am
- Jonathan
- A Brave Victim
- Posts: 3391
- Joined: Thu Feb 03, 2005 12:50 am
- Location: Not really lurking anymore
Something like
Code: Select all
// ZERO TESTING
void ePlayerNetID::WriteSync(nMessage &m) {
const static unsigned short colors[][3] = {
{15, 10, 1},
{0, 0, 13}
//...
}
const static unsigned numcolors = sizeof colors / sizeof *colors;
lastSync = tSysTimeFloat();
nNetObject::WriteSync(m);
const unsigned short *choice = colors[rand() % numcolors];
for(int i=0; i<3; i++)
m.Write(choice[i]);
}
ˌɑrməˈɡɛˌtrɑn
- Code hunter
- Average Program
- Posts: 51
- Joined: Sat Dec 23, 2006 3:15 am
The code was found, if you are all wanting this download, please go to the highway 2 hell clan site.
http://highway2hell.ipbfree.com
http://highway2hell.ipbfree.com