I've successfully compiled AA in VS.NET2003. Now I'll be able to test if my changes work in windows
Here are the main changes if anyone wants to compile AA in this version:
SDL_main.c:
Add at the beginning:
#pragma comment(lib, "SDL.lib")
#pragma comment(lib, "SDLmain.lib")
#pragma comment(lib, "SDL_image.lib")
#pragma comment(lib, "SDL_mixer.lib")
Other errors:
Convert the conflicting fabs to abs like in this line:
if (fabs(xrel)>MREL*fabs(yrel)) --> if (abs(xrel)>MREL*abs(yrel))
Error in one sqrt(2) --> sqrt(2.0)
""Fix"" Error leak:
tMemManager.cpp:1024
Comment that line to this // tMemManager::Dispose(p);