thank youz-man wrote:
Weclome, route, I have to say your post is the most thoughtful analysis of the "Hate it" side yet. If nothing else good comes out of this, getting the forum some new members (I guess you won't be the only one) is
As to the why:


well, thinking the change was meant specifically to disable center attack was stupid - never mind. thanks also for pointing out the purpose of the change:
first of all, i love the picture with the cycle crashing at the entrance of the corridor. well, this is a different game, and i think i would play on servers like that. but please remark: this is about having a SOLID cycle instead of a particular one, and it has nothing to do with what you have done to the fortress CVS. A question: how would you grind on a server like that? you would have to grind with the cycle body instead of the wall. you can't turn around unless the corridor is twice as big as the cycle, otherwise you have to go all way thru. and if someone gets in from the other side, both are doomed.
well this is a whole new (good) game and i will play it for sure when it shows up. but the 0.1 grid unit cycle width you set up on CVS just makes it unplayable (IMHO)
And I saw the movie, more than once, and i am sure, playing a "Movie Accurate" tron game can't be very much fun to anything but a ... program. That's why Armagetron is the only sucessful tron emulation out there: because it is not accurate, it adds features.
about deep grinding: it is a fact walls are 2D, and between 2 walls there's always enough space for a infinit number of other walls (ok, actually it's limited by the real number resolution of the program? - well im guessing, don't know the program). AND you have always a chance to pass thru - there is no such thing as a perfect seal. that's a fact and a game feature since the beginning, and if you change this you destroy the *feeling* of freedom to take your chance at *any* gap. this is what i hate most.
there's nothing wrong with a 180 against a wall, you know, between two walls there's always enough space for another wall (i already said that?)z-man wrote: It is one of the two logical and codable ways we could come up with that can kill you if you do a 180 against a wall, but let you adjust to a wall just fine.
ok there are servers where you can do twenty 180 against the same wall but that's poor rubber settings - will also allow for adjusting 20 times against the wall. in CVS fortress you have (had) exactly ONE shot to get into a tight tube, if you fail you die.
about counterintuitive: it is not, once you have learned the cycle is pointlike, it is quite intuitive: between two walls, ... i already said that

by the way: getting speed by grinding is way more counterintuitive for a noob. friction should slow you down in real world. but Tron is not about a true world arena - it's a virtual arena for programs to fight gainst each other.
PS:
forum says "You cannot vote in polls in this forum" so here comes my vote:
--- Dump! I hate it! ---