new default textures and model for the release
I like that last one, now just add a good kill behind it, with a gridded floor. 
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Be the devil's own, Lucifer's my name.
- Iron Maiden
Be the devil's own, Lucifer's my name.
- Iron Maiden
Other than the placement and/or color of the word 'Artemis' I love the last one. But I also loved the first, so... Damnit, we need more opinions on this.
Speak up people! Tell us what you think.
btw I don't think she looks smurfy at all, it kind of looks like a blue tinged stone color. Very nice.

Speak up people! Tell us what you think.
btw I don't think she looks smurfy at all, it kind of looks like a blue tinged stone color. Very nice.
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- Tank Program
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Walking Tree
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Could try to setup the situation in a game, grab a screenshot, and then add the parts of the screenshot to the picture.
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Be the devil's own, Lucifer's my name.
- Iron Maiden
Be the devil's own, Lucifer's my name.
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Walking Tree
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Heh, me too.
In that case, spectator mode is your friend. You could spend a few minutes figuring out camera controls, then start a recording. When you go back through the recording for the kill you want to grab a shot of, you can pause the game, setup your camera, then restart and grab the screenshot.
While it might sound like a lot of work, you'd learn how to do it in the future for any more such work.
You could be our Screenshot Composition Expert.
While it might sound like a lot of work, you'd learn how to do it in the future for any more such work.
Check out my YouTube channel: https://youtube.com/@davefancella?si=H--oCK3k_dQ1laDN
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- Sabarai
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Well, since i can't photoshop or do anything with pictures, I'd like to make some comment, share my ideas.
Since it'll be called Artemis, a Greek God (Later taken over by the Romans under the name of Diana) it shouldn't be so hightech looking i think.
In my opinion the lightcycle could look some more like a chariot or something and the tail look like a stone wall. The the outside rims could be some sort of stadium (eg. the inner look of the colloseum). This way you get the meaning of the version's name into the game itself.
But of course, this is all my opinion. The flashscreens submitted for now are nice, i like tree's blue one the best.
Since it'll be called Artemis, a Greek God (Later taken over by the Romans under the name of Diana) it shouldn't be so hightech looking i think.
In my opinion the lightcycle could look some more like a chariot or something and the tail look like a stone wall. The the outside rims could be some sort of stadium (eg. the inner look of the colloseum). This way you get the meaning of the version's name into the game itself.
But of course, this is all my opinion. The flashscreens submitted for now are nice, i like tree's blue one the best.
Oh, come on. Continuing a discussion from a different thread, I ask "Why do we need future proofing code?"z-man wrote:Heh, we should have chosen obsoleted video game consoles as codenames
Answer: 'tis demanded by the gods, it is!
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That's true... I'll keep working on ideas 
Z-Man, this is the blue one
EDIT:
Since Artemis is the Goddess of Hunt, you could make a nice huting theme on the outter rims
But keep the rest just how it is now.
This way, every version will be recognisable and have it's own signature
Or the idea stinks
Z-Man, this is the blue one
EDIT:
Since Artemis is the Goddess of Hunt, you could make a nice huting theme on the outter rims
This way, every version will be recognisable and have it's own signature
Or the idea stinks
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No dead or about-to-be-killed animals, please.Sabarai wrote:Since Artemis is the Goddess of Hunt, you could make a nice huting theme on the outter rimsBut keep the rest just how it is now.
When I made screenshots for my moviepack, I'd go into a local game, set the size of the arena I wanted, then change up the settings so the cycle was barely creeping, didn't accelerate, and had obscene amounts of rubber (in case I had to leave it on a wall for longer than I meant to while positioning the camera). I'd turn off the HUD, start a new round, then use the free cam to position it where I wanted (this is where those manual controls come in handy). Then I'd drive my cycle around in front of this now static camera view.





