Mega Team Sumo Knockout! SIGN-UPS ARE OPEN!

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sinewav
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Re: Mega Team Sumo Knockout! SIGN-UPS ARE OPEN!

Post by sinewav »

INW wrote:There isn't a current wiki bracket that I am aware of that will set 4 teams in 1 server. The ladle brackets only set 2 teams.
You're not creative enough man. Just because the field says "team" and "score" doesn't mean you must put that information there. Check out how I made the regular bracket a 4-team per server bracket for Illegal Exit 03.

Also, there really isn't a good reason NOT to use the resources we have available in IRC and such. This is the second time in as many weeks we've had questions about transparency. I think it's a good idea for future tournament organizers to keep in mind the needs and wants of the community. Right now Ladle is the benchmark. This doesn't mean every tournament should be a clone of Ladle, but at least consider why it's so successful.
Hoax
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Re: Mega Team Sumo Knockout! SIGN-UPS ARE OPEN!

Post by Hoax »

Well what sine said & I'm sure someone would make one if needed

& no, you assume I assumed
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Lackadaisical
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Re: Mega Team Sumo Knockout! SIGN-UPS ARE OPEN!

Post by Lackadaisical »

I made a wiki template bracket for future 16 teams, 4 teams per match, best 2 teams advance to next round, 3 round tournament:

http://wiki.armagetronad.net/index.php? ... undBracket

And I started with filling in some of the MTSK results, but I got too bored so someone else has to finish it:

http://wiki.armagetronad.net/index.php? ... SK1Bracket
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vov
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Re: Mega Team Sumo Knockout! SIGN-UPS ARE OPEN!

Post by vov »

I filled in most of the teams now by using the start bracket, some screenshots and sometimes by knowing who advanced to the next round :P
But, it's still incomplete, especially the lower bracket part, and it is missing most scores.
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Re: Mega Team Sumo Knockout! SIGN-UPS ARE OPEN!

Post by dariv »

Would like to paly this again, tactically it is far more unpredictable than 3v3 sumo or even the TST. The middle space is so small that every inch counts and you can never tell if the other teams' side players will risk trying to kill you or not as centre. I had no idea how I was going to survive at almost any point in the entire tournament.
pLxDari - Challenge us!
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INW
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Re: Mega Team Sumo Knockout! SIGN-UPS ARE OPEN!

Post by INW »

Z-Man wrote:The grid engine isn't really prepared for clusters like that.
So you can fix it and make it better so no lags anymore?!!!! :D
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Z-Man
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Re: Mega Team Sumo Knockout! SIGN-UPS ARE OPEN!

Post by Z-Man »

It's on my list.
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INW
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Re: Mega Team Sumo Knockout! SIGN-UPS ARE OPEN!

Post by INW »

Can I take a permanent marker and cross out everything above this on your list? <3
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vov
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Re: Mega Team Sumo Knockout! SIGN-UPS ARE OPEN!

Post by vov »

INW wrote:Can I take a permanent marker and cross out everything above this on your list? <3
and how long is this list? :D
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Z-Man
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Re: Mega Team Sumo Knockout! SIGN-UPS ARE OPEN!

Post by Z-Man »

It's short, but filled with things like
- build a system that can keep multiple gamestates in parallel so server and client can have a 'last confirmed' and 'current' gamestate and no special prediction code is required anymore, ever, as the client can just simulate from the last confirmed gamestate onwards
- make the game object update system multithreaded and message based
- port rendering to Ogre
- scripting
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