me nightmares...

atm it's just a number of clips running with music, not more, not less.joda wrote: What is the audience, we want to attract?
From my expierence, we have:
* alot of teenagers/kids
* casual long term players
* people who are addicted / idle otherwise?
.
So people liking games might be a good base to start from.
Facts that I'm pretty sure of (new players):
* many new players don't know Tron (movie)
* those who know the movie (look for this game because of it's resemblance)
* interest in fast, networked arcade games (can you name another?)
* armagetron offers human opponents aka. learning AI
List of arguments for Armagetron:
* easy to play a few rounds and leave
* simple rules and short games (depends on game mode)
* rubber (not in Tron 2.0 or GLTron)
* game modes (different set of modes than competition)
* casual meeting people from other countries (not a entirely kid safe environment though)
* open source?
List of weak points (for new players):
* steep learning curve? requires quick typing (think of first 180° with grind)
* only multiplayer (no single player training - unprepared players)
* loved maps can't be played offline
* websites and game setup can be more newbie friendly
hm, perhaps a funny advertisting video might work (for example):
Familfy Guy: Season 3 Episode 4 One if by clam two if by sea at about 10:30 into the episode.
Prediction on, ughWord wrote:just so you know, we started.
http://www.youtube.com/watch?v=a045vffsEBQ
(yeah, sorry for the crappy quality. we'll fix that)
That's my fault. Word asked me to record, but its been some time so I forgot the basics.. ex: predict_objects 0. Next time the video will be better.madmax wrote: Prediction on, ugh