0.2.8.0_rc3: Release process and bugs
Thanks, meriton. It's actually expected behavior
Between rounds, you have no camera and nobody listens to the "q" key event, so the menu steps in. Of course, it's still annoying and I'll remove the q map and replace it by a custom bind.
Nemo: sorry, if I make the camera move during the chat break in a non-hacked way (tie it to the real timer, not the game timer), the smart camera will do very strange things. Spinning endlessly around the cycle and stuff.

Nemo: sorry, if I make the camera move during the chat break in a non-hacked way (tie it to the real timer, not the game timer), the smart camera will do very strange things. Spinning endlessly around the cycle and stuff.
That's an interesting and bizarre error, thanks. Apparently, one player left, the server sent you the "player left game" message, but somehow forgot the "player deleted" message, and when the network ID got recycled, your client still had the player stored in its place. I'll look at the server side recording. Unfortunately, they've been cursed lately and many did not play back correctly.