The hacker who didn't cover up his tracks well enough.

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compguygene
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Re: The hacker who didn't cover up his tracks well enough.

Post by compguygene »

Word wrote:
It really seems that these rules, while creating stability for a clan, have done more to curtail creativity and fun
Maybe, but that creativity neither manifests itself on the grid nor on your forums, or does it? The stability part can also mean you have lots of new players with tags - which is OK for some, but not for everyone, as you know.
Anybody that does not play HR would say that. If you played HR at all, which has become a major focus of ID, you would not say that at all.

Edit: If you look at are roster, you will see that we don't have lots of new players with tags. However, the new members we do have are active and actively contributing. The way things are going now, we might even field a Fortress team again, eventually. Part of this is simple, we are not in a hurry, we are focusing on players with specific qualities. We also are focused on players that will be for us for the rest of the time they play this game. We are not going to bring in a bunch of Fortress/Sumo players that are going to leave in a few months. We are also focused on creating an environment where players will not come to ID as their first clan, and once their skillz reach a certain point, they just leave to go to a clan that has won Ladles in the past. Go through the lists of really good and active Fortress players. Many of them had ID as their first clan, or the clan where they fine-tuned their skillz and left. We no longer desire to be a "farm team" for the likes of CT, SP, TX, etc. There were a few years, back in the day, when TX would recruit any player of ours that started to show promise :(
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Re: The hacker who didn't cover up his tracks well enough.

Post by Word »

Anybody that does not play HR would say that
Well, it's true that I don't play HR very often (except if you count Yellow Submarine) -I don't quite get how anyone can be creative there. What do you mean?
We no longer desire to be a "farm team" for the likes of CT, SP, TX
And you're constantly reminding everyone of that although nobody asks or mocks you because of this, which makes it look nearly embarrassing >_<
We are also focused on creating an environment where players will not come to ID as their first clan, and once their skillz reach a certain point
Please explain that a little more - I don't really know how to reply because I don't know if you're talking about specific guidelines, servers or something more abstract.
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Re: The hacker who didn't cover up his tracks well enough.

Post by Phytotron »

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11!!11!one1one
Last edited by Lucifer on Wed Oct 03, 2012 3:54 am, edited 1 time in total.
Reason: Prank.
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Lucifer
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Re: The hacker who didn't cover up his tracks well enough.

Post by Lucifer »

Y'all keep in mind that our historical context is probably something like "internet pioneers". A previous generation created the internet, and we are colonizing it. International cultures that previously rarely mixed, even in the 1980s when we could just fly over the pond, are now mixing at substantial rates. New manners have to be thought up, new ideas tried. Future generations will be looking back at us for guidance on new problems on the internet.

You might even say that the first step to developing one global culture is happening right here, right now. Don't blink, this is a brief moment in history.

Anyway, I think I would compare the "hack into someone's forums and delete random shit" to college rival pranks:
http://comics.davefancella.com/archive/n7_utpunks.html <--- based on an actual current event at the time I drew it
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Re: The hacker who didn't cover up his tracks well enough.

Post by compguygene »

Word wrote:
Anybody that does not play HR would say that
Well, it's true that I don't play HR very often (except if you count Yellow Submarine) -I don't quite get how anyone can be creative there. What do you mean?

We have created several new HR servers (Yellow Sub is Medium Rubber) which have begun to change how HR is played. Now the people that are the best at it tend to congregate in the ID Tilt HR server. We also have revived the HR Tilt, and will be doing that again. Unlike other HR servers where the server owners may have rules against closing, etc. our HR servers have no rules, and settings that don't really allow camping and kill you if you get stuck.
We no longer desire to be a "farm team" for the likes of CT, SP, TX
And you're constantly reminding everyone of that although nobody asks or mocks you because of this, which makes it look nearly embarrassing >_<

Constantly reminding? It's been a while since I said it, and it is a valid answer to your question.
We are also focused on creating an environment where players will not come to ID as their first clan, and once their skillz reach a certain point
Please explain that a little more - I don't really know how to reply because I don't know if you're talking about specific guidelines, servers or something more abstract.
We have been deliberately doing things with servers, like hosting ones for our players to play in, and created new and different servers that our players want to try out. But really, it's about getting back to the roots of how ID started and giving people reasons to be a part of the clan. Reasons that include the "family like feeling" to our culture. A focus that is not heavily placed on winning but more about having fun with each other and in tournaments to have fun even when we lose. Recent new players have been attracted to the clan because of the actions of clan members that make ID seem like a clan that is a fun place to hang out. So, in that way it is something more abstract. It helps that ID has been around a long time, and that in circles outside of Fortress/Sumo, there is a lot of respect for the tag. When ID placed a very strong focus on Fortress/Sumo and building a winning Ladle team, it nearly destroyed us, just like said focus has destroyed other clans. In it's original incarnation, ID players didn't really focus on winning tournaments, but more on just hanging out and playing together. That focus has been restored.
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Re: The hacker who didn't cover up his tracks well enough.

Post by Kijutsu »

I've seen plenty of high rubber and df clans die, it has nothing to do with fortress. ID lost focus and members because of internal issues you're not mentioning, not just the fort community. The people who start excelling in your clan will look for better clans because they'll desire the competition you lack, this is something that won't change, sorry.

HR servers and the ID clan are for beginning players, and oldees who don't play/bother to join a different clan.
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Re: The hacker who didn't cover up his tracks well enough.

Post by Gaz »

Kijutsu wrote:I've seen plenty of high rubber and df clans die, it has nothing to do with fortress. ID lost focus and members because of internal issues you're not mentioning, not just the fort community. The people who start excelling in your clan will look for better clans because they'll desire the competition you lack, this is something that won't change, sorry.

HR servers and the ID clan are for beginning players, and oldees who don't play/bother to join a different clan.
Agreed, once i started to improve and ct saw that, they talked to me and i made the decision that not going anywhere in competitions sucked.. for awhile we did well in WST ( Cody, Red, and I ) but never in ladle etc..
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Re: The hacker who didn't cover up his tracks well enough.

Post by /dev/null »

As a general rule, as players get better, they stop caring about clans, and just play together as needed.
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Re: The hacker who didn't cover up his tracks well enough.

Post by BiggySmalls »

I don't think that making the claim that "HR servers are for beginning players" is justified at all. I don't know you personally Kijutsu, but if you were around 5-6 years ago (you may have been, I just don't know), you would see HR in a completely different way. I remember back when HR had a decent community and clans specifically designated as "HR clans," and the top players in each of the top few clans were certainly nowhere near noobs. Just because sumo and fort are the widely-accepted types of gameplay today doesn't mean that HR has to hold the title of noobland.
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Re: The hacker who didn't cover up his tracks well enough.

Post by Lucifer »

HR got its bad rep thanks to Microbuscity, the "first HR server". They started at 10 (on 0.2.7.0), and then moved to 20, and then 30, and then 40... The two times I played there, I couldn't die. Rubber was just too high. Both times I got kick polls against me. I weathered one, the other one succeeded.

Before that happened, MY server was considered HR, because it was 8!

Well, fortress ended up following the physics that were on the old Breakfast servers (which mine was one of), so I don't know why it's not high rubber. Well, I do, but then you get the whole "High Rubber is for pussies" discussion that I love to have but haven't played enough recently to get into.
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Re: The hacker who didn't cover up his tracks well enough.

Post by Vogue »

BiggySmalls wrote:I don't think that making the claim that "HR servers are for beginning players" is justified at all. I don't know you personally Kijutsu, but if you were around 5-6 years ago (you may have been, I just don't know), you would see HR in a completely different way. I remember back when HR had a decent community and clans specifically designated as "HR clans," and the top players in each of the top few clans were certainly nowhere near noobs. Just because sumo and fort are the widely-accepted types of gameplay today doesn't mean that HR has to hold the title of noobland.
This 'kijutsu' loser just got hashtagTOLD.
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Re: The hacker who didn't cover up his tracks well enough.

Post by Slov »

lol 2013 and people still arguing about which game modes are worth more than other ones
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Re: The hacker who didn't cover up his tracks well enough.

Post by sinewav »

The answer to the HR/LR debate is rather simple. We only need a tournament that progresses through a few servers from high rubber (over 10) to low rubber (about 1). The participants take their cumulative scores from all matches played. My guess is that the LR players will walk away with an easy victory. No HR players would every subject themselves to a challenge like this though, so we will never know for sure.
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Re: The hacker who didn't cover up his tracks well enough.

Post by Word »

Leave alone that HR players would constantly crash and restart the servers, and engage in silly fights about various new rules nobody needs in LR. :lol: Even if the HR servers were stable, I'd bet LR players wouldn't participate just because they can't stand the other side.
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Re: The hacker who didn't cover up his tracks well enough.

Post by Lucifer »

Who misses the days when high rubber was associated with speed and the rush that you get when you outgrind someone and then wrap your walls all around them?
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