Anybody that does not play HR would say that. If you played HR at all, which has become a major focus of ID, you would not say that at all.Word wrote:Maybe, but that creativity neither manifests itself on the grid nor on your forums, or does it? The stability part can also mean you have lots of new players with tags - which is OK for some, but not for everyone, as you know.It really seems that these rules, while creating stability for a clan, have done more to curtail creativity and fun
Edit: If you look at are roster, you will see that we don't have lots of new players with tags. However, the new members we do have are active and actively contributing. The way things are going now, we might even field a Fortress team again, eventually. Part of this is simple, we are not in a hurry, we are focusing on players with specific qualities. We also are focused on players that will be for us for the rest of the time they play this game. We are not going to bring in a bunch of Fortress/Sumo players that are going to leave in a few months. We are also focused on creating an environment where players will not come to ID as their first clan, and once their skillz reach a certain point, they just leave to go to a clan that has won Ladles in the past. Go through the lists of really good and active Fortress players. Many of them had ID as their first clan, or the clan where they fine-tuned their skillz and left. We no longer desire to be a "farm team" for the likes of CT, SP, TX, etc. There were a few years, back in the day, when TX would recruit any player of ours that started to show promise
