That idea broke down because of the difference in international keyboard layouts. Even so, Z-Man seemed on with the idea of changing the default controls to arrows. I personally think arrows are the way to go. The other control players should know about immediately is the camera change because it really commands their game experience. A pre-game graphic that tells you the basic controls, how to change them, and how to turn off the graphic off too, would probably help a lot of people. But that's not going to keep them online and I don't think there is anything you can do about it. Here's why:Lackadaisical wrote:How about we change up the title screen a bit to give the bare basics of the game mechanics?
Too. Much. Rubber.
I'm a lightcycle freak you know. I don't just play Armagetron, I also play FLTron. The FLTron player base is the same size as Arma's -- yet they have no special game modes and almost no customization options outside of number of players, teams, grid size, and "turbos". I've spent time talking to FLTron players about Armagetron. Those who know it all pretty much say the same thing. "It's farking stupid, you can touch the walls."
I don't think special game modes ruin the game for newbies, I think high rubber does. There are way more HR servers running at any given time than Fort/Sumo. New players have a greater chance of landing there first and getting wholly turned off by the game. But most HR server owners and players won't see this thread and if they do, they don't care to do anything about it. Would they suddenly play with low-rubber to help make a better experience for new players? Ha!
So keep talking about pick-up or whatever. It doesn't matter. A certain percentage of the total number of players will eventually migrate to Fortress. The problem is increasing the base. People aren't attracted to Arma because those who come looking for a "Tron-game" usually get an unpleasant surprise when they box someone in and that player waltzes right out.