Devloping an Improved tron (was:GLTron)

What do you want to see in Armagetron soon? Any new feature ideas? Let's ponder these ground breaking ideas...
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Prey4Me
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Post by Prey4Me »

lol my school uses one of the latest free GNU compilers for C++ i believe
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subby
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Post by subby »

I downloaded C++BuilderX today from http://www.borland.com today on Marrow's advise and what a ripper of a program! (aussie slang for good program)

After half an hour of installing and then starting a new project and selecting "import from configure file" , selecting config.in from a previously installed version of armagetron 2.6 source. I managed to get to debugging inline. (getting debugging working was a bit strange). This means I'll be able to improve the game on linux easily (no real experience developing on linux and I certainly had no idea about how to do use gdb)

What it means is, I should be able (and for that matter anybody else who does this) to easily follow execution from the main() directory to whatever functions it calls and step into it.

mmmm what should i do though lol

:D
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Majination
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Post by Majination »

That's great, subby. Gotta love debuggers! Just gotta hate doing it...
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Tank Program
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Post by Tank Program »

subby, you can step right into the network code anytime and try and figure out how it works :D.
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Marrow
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Post by Marrow »

Glad to hear you like it (Borland C++ Builder X). :)
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subby
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Post by subby »

Tank Program wrote:subby, you can step right into the network code anytime and try and figure out how it works :D.
already figured it out.....

.... it works badly

hehe j/k, it works ok, but needs some tweaking
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Prey4Me
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Post by Prey4Me »

lol big surprise 8)
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