new default textures and model for the release
Except that grass should be modeled rather than textured.
We could do it with the particle system, but it would kill fps. Anyway, I stumbled across a tutorial for blender that has you modeling grass with a particle system one time, very interesting stuff. 
Check out my YouTube channel: https://youtube.com/@davefancella?si=H--oCK3k_dQ1laDN
Be the devil's own, Lucifer's my name.
- Iron Maiden
Be the devil's own, Lucifer's my name.
- Iron Maiden
- Phytotron
- Formerly Oscilloscope
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I made that grass floor tile Fonkay posted. I didn't really think about scaling or anything as I was making it—it was just a quick one-off in Photoshop using the grass paintbrushes.
Anyway, if you're still interested in using it, gnorty, you can adjust the size of floor tiles by changing the grid_size_moviepack value found in the moviepack settings.cfg. Bigger means bigger, smaller means smaller.
Anyway, if you're still interested in using it, gnorty, you can adjust the size of floor tiles by changing the grid_size_moviepack value found in the moviepack settings.cfg. Bigger means bigger, smaller means smaller.
- philippeqc
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I'm really sorry!
I was quite negligeant of my duties, nose deep in some code.
So here is my choice for the RC:
Walking Tree's splash screen http://forums.armagetronad.net/download.php?id=1917
Fonkay's rim wall: http://forums.armagetronad.net/viewtopi ... 6027#36027
K's cyclepack: http://forums.armagetronad.net/viewtopi ... 0029#40029
There was no sky or floor offered.
There is a glow, a shine, a synergeous harmony to that combinaison, dont you think? If you do, feel free to sing to the glory of everybody who contributed. If you dissagree, better navigate your favorite browser to some other resources, fire up that 3d modeler, polish your Gimp/Photoshop skills, warm up the elbow grease and get ready to burn the midnight oil, because my ears will be deaf toward any other form of protest (ie: prose and poetry based).
A big remember to everybody, the dead line for the real set of data to be included in the full release is comming soon!
-ph
NB: I'm not sure if I've made the following point clear enough: You are very free to suggest someone else's work!
I was quite negligeant of my duties, nose deep in some code.
So here is my choice for the RC:
Walking Tree's splash screen http://forums.armagetronad.net/download.php?id=1917
Fonkay's rim wall: http://forums.armagetronad.net/viewtopi ... 6027#36027
K's cyclepack: http://forums.armagetronad.net/viewtopi ... 0029#40029
There was no sky or floor offered.
There is a glow, a shine, a synergeous harmony to that combinaison, dont you think? If you do, feel free to sing to the glory of everybody who contributed. If you dissagree, better navigate your favorite browser to some other resources, fire up that 3d modeler, polish your Gimp/Photoshop skills, warm up the elbow grease and get ready to burn the midnight oil, because my ears will be deaf toward any other form of protest (ie: prose and poetry based).
A big remember to everybody, the dead line for the real set of data to be included in the full release is comming soon!
-ph
NB: I'm not sure if I've made the following point clear enough: You are very free to suggest someone else's work!
Canis meus id comedit.
Cycle textures and title screen taken. I added the preliminariness text to the title right at the top where it did not hurt the image too much.
Sorry, I have to veto Fonkays rim wall as it is now; it does not wrap in the x direction, which makes it look even worse than my borg cube. The general concept is fine, though, and I'd be willing to disable texture wrapping in the y direction to make it look good in game. It's just too unfinished as it stands right now.
Technical note: textures (does not apply to title screen) should be of power-of-two dimension, so the rim wall should probably be 256x256 or 512x512 pixels. Oh, and along with a rim wall texture, new and matching floor color values would be nice.
Sorry, I have to veto Fonkays rim wall as it is now; it does not wrap in the x direction, which makes it look even worse than my borg cube. The general concept is fine, though, and I'd be willing to disable texture wrapping in the y direction to make it look good in game. It's just too unfinished as it stands right now.
Technical note: textures (does not apply to title screen) should be of power-of-two dimension, so the rim wall should probably be 256x256 or 512x512 pixels. Oh, and along with a rim wall texture, new and matching floor color values would be nice.
Hmmm, I GIMPed Fonkay's wall to see if I could correct, probably doesn't look good, but here it is. At 512x512 even.
Check out my YouTube channel: https://youtube.com/@davefancella?si=H--oCK3k_dQ1laDN
Be the devil's own, Lucifer's my name.
- Iron Maiden
Be the devil's own, Lucifer's my name.
- Iron Maiden
I can see why it doesn't tile in the x direction. The blue stripes under the black bars go from dark blue on the left to light blue on the right. Maybe if you centered the stripes instead, so they went dark blue on the left, light blue in the middle, and back to dark blue on the right?
Check out my YouTube channel: https://youtube.com/@davefancella?si=H--oCK3k_dQ1laDN
Be the devil's own, Lucifer's my name.
- Iron Maiden
Be the devil's own, Lucifer's my name.
- Iron Maiden
That's the word. 
Check out my YouTube channel: https://youtube.com/@davefancella?si=H--oCK3k_dQ1laDN
Be the devil's own, Lucifer's my name.
- Iron Maiden
Be the devil's own, Lucifer's my name.
- Iron Maiden
I started from scratch. But I can't remeber what I did the first time.
So here's a more symmetrical version of the closest I could get to the original.
Feel free to mess with it yourself. Or suggest maybe a different colour?
So here's a more symmetrical version of the closest I could get to the original.
Feel free to mess with it yourself. Or suggest maybe a different colour?
This post does not come with any form of Warranty or Return Policy.
If you're unhappy with this post, please feel free to suck it up and move on.
If you're unhappy with this post, please feel free to suck it up and move on.
Here's some in-game screenshots. It's pretty bright. I think you're going in a good direction, and z-man's right, some new floor colors would be nice. 
Can you try darkening it a bit? You can see in the screenshot how it's very difficult to read the text in the menu and also over the enemy cycles.
I like the arch-cathedral look it's got going, though.
Locutus has some arched textures on his website that look pretty good. The arch thing is cool.
Can you try darkening it a bit? You can see in the screenshot how it's very difficult to read the text in the menu and also over the enemy cycles.
I like the arch-cathedral look it's got going, though.
Check out my YouTube channel: https://youtube.com/@davefancella?si=H--oCK3k_dQ1laDN
Be the devil's own, Lucifer's my name.
- Iron Maiden
Be the devil's own, Lucifer's my name.
- Iron Maiden
I really like this one. Anyone have a good color for the floor?Fonkay wrote:I started from scratch. But I can't remeber what I did the first time.![]()
So here's a more symmetrical version of the closest I could get to the original.
Feel free to mess with it yourself. Or suggest maybe a different colour?