didn't see that before lmaooGonzap wrote:you got 2 players giving you 10 in every category, hmm suspicious
but seems like you're the only one complaining word so let's just drop it
didn't see that before lmaooGonzap wrote:you got 2 players giving you 10 in every category, hmm suspicious
Yeah, and you probably got your SP and CT peers voting for you.Slov wrote:didn't see that before lmaooGonzap wrote:you got 2 players giving you 10 in every category, hmm suspicious
no, let's not. how about trying to make more objective choices, or more objective criteria? If "Surviving in small places" and "Attacking in a way that doesn't work but looks cool" is what the Player Rater is about, then it should clarify that.but seems like you're the only one complaining word so let's just drop it
For the second or third time, that's not what I'm doing. I'm asking by what standards they're bad. What you (and even Concord) vote about is different from the categories Concord picked, my ratings seem to exemplify that. If you're consequent, you either need to change the categories, or your way of voting (and like you I know that it's irrational to demand the latter, and expect someone like Concord to do the former - but it's still worth mentioning).You obviously think that your results should be better
see previous postso why don't you just either prove the raters wrong
And I don't know why you always have to draw conclusions about my inner feelings from some random post.1v1 anytime soon?
Um...in the future perhaps? I know you weren't in the poll yet. Do you think you get peers as soon as you're part of it?I was never in the poll, how could I have my "peers" voting for me..
here's a better idea, why don't you leave me out of yours if I don't fall under your criteria?...and if you don't like it make your own word
If you cannot survive in small places, your ability to survive in general is reduced because if you find yourself trapped in a small space you may die where others may live. Regardless of how good you are at avoiding these situations, you are, by your own admittance, bad at handling them when they do occur. Furthermore, your weakness causes you to avoid small spaces, which often are critical. If our zone is being ganked 2v3, and you cannot survive in a small space to keep the zone up, we lose the round.Why the hell do I have to be able to survive in small places when I just avoid that situation in the first place? If the criterium is "Survive in small places" you should rename it now. Same for attack - why is it bad when it's successful? Doesn't make sense to me (regardless if it's right or wrong that I can't survive in small places because that isn't even something I'd care about when I vote...). That's not far from the "open vs closed" shit. My 'examples' related to what people think I play like, but a boring attack isn't necessarily a bad one, and my inability to survive in small places (which is, um, questionable itself isn't much of a minus either if I still survive the whole time.
To clarify this once more, I didn't admit that I can't survive in small places, I just said I can't maze. Then I replied to your argument saying if I (or any other player) was unable to survive in small places, but compensate that by avoiding these situations more frequently than others, does it still make him worse?If you cannot survive in small places, your ability to survive in general is reduced because if you find yourself trapped in a small space you may die where others may live. Regardless of how good you are at avoiding these situations, you are, by your own admittance, bad at handling them when they do occur. Furthermore, your weakness causes you to avoid small spaces, which often are critical. If our zone is being ganked 2v3, and you cannot survive in a small space to keep the zone up, we lose the round.
What if I simply never encounter these situations so they aren't even problematic for me?You might be smart enough to avoid situations that get you killed, but you seem yet to have realized that improving your play sot that you can succeed in these situations will make you a better player.
Well, then you're completely misinterpeting my approach to attacking. I try to take out the sweepers first and whenever I'm not 1, 2 or 3, I leave it to those positions to go after the defender.Your inability to attack means that in any situation in which both teams are attacking, which is any situation before x v. 1, you pose no immediate threat to the defender, and therefore the chances the enemy attack succeed before you do are great. The point of attack is to capture the zone. If your attack is so slow that the enemy wins before you can succeed, your attack has failed. You seem oblivious to the fact that this is a team game and good players are flexible enough to adapt their play to the needs of their team. A player who never takes risk at attack or or is unable maintain the defense because he will die if he does so, therefore failing, is not as good as a player who has those abilities.
So someone who fails 4 out of 5 times while he's trying a speed attack, speed holing and fast shrinking is better than someone who always does the same thing and wins 4 out of 5 times.A good attacker can do more things more frequently and faster than a bad one.[...]
I think that implies that playing against people in the ladle gives you sufficient enough experience to have a proper opinion. Personally, I feel like the last thing I focus on in the ladle is how well individuals are playing besides myself, unless somebody is blatantly playing either very well or very poorly. Anyway, it takes much more time to develop a good sense of how good somebody is.dreadlord wrote:We could perhaps do a rating after each ladle (you could only rate those players who you've played against, though).