That's not the case. All light cycles can turn at every unit. Every 10th unit has a white line. The AI only reacts faster than you!Tank Program wrote:Looks really cool, but it seems like the AI can turn much faster than you can. Starting in the middle of three also makes it very difficult. About all you can do is turn around and go out the back.

wrtlprnft, that's a stategy I use, too!wrtlprnft wrote:Or accelerate as quickly as you can and turn right at precisely the correct moment.
Another one is to make a small "side-step" quite early. Stupid AI only turns when there is a wall ahead, and so rushes by your LC. You can go straight through all 3 enemies and turn when behind their starting positions.
It is also fun to vary the AI player's speed (by setting their "Min. speed").
Would you like to see faster acceleration / braking, too?
I'm getting a space problem in the player configuration table!
Other features I plan:
- Save settings as a cookie, so you don't always have to start from scratch
- assemble player images (let me surprise you, it's gonna be cool!)
- 2D overview, probably just at the end of the game (in retrospect)
- Looking left and right (mentioned before), maybe even a rear mirror
- Show players' names during the game
I just set up a voting at the Jangaron blog, so please submit your vote there!
Btw., did you try Jangaron-mini in my blog, or even integrated it on some other website?