Tragic Tron Moments
Re: Tragic Tron Moments
Poor word now that pru is dead he has all the time in the world to harrass other clans. Get a life. Or a new clan.
Re: Tragic Tron Moments
Don't hate on Word, he posted a truly tragic tron moment. It's not harassment, it's encouraging sympathy. We are helping RoadrunnerZ heal.Gonzap wrote:Poor word now that pru is dead he has all the time in the world to harrass other clans. Get a life. Or a new clan.
Do you need some emotional healing GonZap? Is that why you are here? I really wanted CT to win that 2nd round in the finals yesterday, because the match was exciting. When you died in that last round I was like "Oh no! They will never win without Zap. This is terrible!" I said "gm" before the round was even finished.

Re: Tragic Tron Moments
actually, I was glad that someone other than SP won this one, not because I don't like SP but because it seemed like no other team could beat them. I've said that like five times during yesterday's final. Rz's loss would have been just as tragic if they had played some other team and I envy them for getting to the semis so early in their team's history.
Re: Tragic Tron Moments
lolz and what about the constant harrassment during roadrunnerz game? was that unintentional too? come on
"Do you need some emotional healing GonZap?"
I'm fine, thanks.
"Do you need some emotional healing GonZap?"
I'm fine, thanks.
Re: Tragic Tron Moments
I don't know what you could be referring to, apart from "go rz", "noobzelle" and the bogus rz teamchat. None of that happened more than one time, nor during an ongoing round. It wasn't meant to harass you, but to help rz a bit. I thought after at least 50 ladles, you wouldn't be bothered by that (nobody of your other mates has been new to ladles either, right? at least not as new as the Rzs. And Gazelle was asking for it). I apologize if it totally demoralized you and changed the whole outcome.
And I'll have to cheer for some other team once Rz got too good (hopefully not my own). That's where I'm opportunistic...
And I'll have to cheer for some other team once Rz got too good (hopefully not my own). That's where I'm opportunistic...
Re: Tragic Tron Moments
my most sadly moment was, when the server "speed blast" went off and all good speed players (if, mixnetwork, che, ...) stopped playing 
the servers of spacezone was not the same...

the servers of spacezone was not the same...
- RoterBaron1337
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Re: Tragic Tron Moments
Says classic sumo, really sumo bar. I got kicked for pointing it out, but they let me back in and I apologized, then destroyed everyone. I guess sumo bar is considered "classic" now.
Re: Tragic Tron Moments
I thought sumo was luck. O.osinewav wrote: I guess sumo bar is considered "classic" now.
Re: Tragic Tron Moments
Nostalgia. Also, Sumo is Fort practice. It's good for keeping your chops up, but bad as a game mode (until the scoring gets changed, that is).Fippmam wrote:I thought sumo was luck. O.osinewav wrote: I guess sumo bar is considered "classic" now.
- compguygene
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Re: Tragic Tron Moments
Do you have ideas for better scoring in Sumo? If so, I would like to hear them!
Armagetron: It's a video game that people should just play and enjoy 
https://bit.ly/2KBGYjvCheck out the simple site about TheServerPharm

https://bit.ly/2KBGYjvCheck out the simple site about TheServerPharm
Re: Tragic Tron Moments
Well, often I think that surviving a round is worth less albeit it's rewarded more than getting a lot of kills. Then again, players often get points for players they didn't kill intentionally, and sometimes need actual skill to survive.
Re: Tragic Tron Moments
I could write 10 pages about Sumo, but I'll try to keep it short.compguygene wrote:Do you have ideas for better scoring in Sumo? If so, I would like to hear them!
There are two schools of thought when it comes Sumo and this affects how actions are valued. The first is that Sumo is essentially a LMS game with a zone holding everyone together. Kills should be rewarded while camping should be punished. The second view is that camping is a valuable skill and the zone is what really defines Sumo. I belong to the second school.
I think the zone's importance is obvious from the settings. The number one priority you have is to stay in the zone. If you don't, you are out of the game. Unlike traditional LMS servers, the shrinking zone doesn't allow you to engage someone in the same way. You are inevitably forced to fold back on yourself and partition some space until the "next pass" where you can engage your opponents again. The hectic cluster of cycles in a small area seems to really mess with the ENEMY_ family of settings more so than any other game type. It causes kills to seemingly go to random people and suicides to be counted for no good reason (besides, you are not camping if you are not free to chase your enemy around the grid). This is the luck factor I keep talking about.
When speaking of skill, it is no surprise that the fewer people in the zone, the more accurate the result of a Sumo match (1v1 is of course the best indicator). Players are not surrounded by weaker foes who will carelessly hand them "lucky" points for doing nothing. I propose that Sumo scoring be based on settings that are virtually immune to the luck factor.
SCORE_KILL 0
If Armagetron's judgment was better, kill points would be great. But it's unreasonable to expect Arma to identify fault the way a human can. Plus RIP-kills are annoying (unless you are the one getting the points a minute after you died, haha).
SCORE_SUICIDE 0
Whether you like it or not, camping in Sumo is a skill. Besides, it's unavoidable really. I don't see reason to punish campers/mazers when they are pretty easy to kill anyway.
FORTRESS_CONQUERED_SCORE 1
Isn't this just free points for campers? No. The way I see it, in many cases it's harder to be in the zone when it collapses than outside. Those who can remain inside should get a little something for it.
FORTRESS_HELD_SCORE 1
Take a point for yourself, you deserve it!
SCORE_SURVIVE 1
Did you manage to win the round without dying stupidly at the end? Have a point! If your opponent managed to take you out at the last second, then you shouldn't get the bonus.
All the above settings are less subjective than deciding points based on the ENEMY_ family of settings, and I think, remove the luck factor from Sumo. If you or your enemy is surrounded by morons who haven't mastered the basic turning skills required for sumo, no one gets kill points for doing nothing.
For a little background on Sumo's transformation from "classic" to "sumobar", this Team Sumo thread gets into a good discussion about scoring, which lead to experimentation and variants like Jumbo Sumo.