vogue wrote:We all managed, didn't we?
no, we already knew how it worked when it was introduced.
We don't just want the players who 'really want to play fortress' because they don't know if they like it or not. Maybe they leave after their first round although they were sure they'd like it or vice versa. The players that bear no relation to fort (and often the team menu too) because they are used to FFA servers are the ones we can get; the experienced ones don't have a problem with auth and the team menu.
when you have no experience how can you determine which team needs you? Your best bet is that there are certain players that invite* you and try to help you. And if you keep trying to switch to the team with most players (often the winning team, thus the more popular choice) it won't allow you to join until it has less players - or you go to the team whose players you don't like (fort is indeed a team game, but maybe you, the noob, didn't learn yet how unimportant your personal preferences should be), the loser team that gets owned the whole time and don't learn anything.
As for Gonzap's post, I regard it as the noobs' and our own job to help each other. Z-Man made this tutorial. The 'new' noobs will hopefully a be a bit more skilled at grinding than the ones we are used to - but that doesn't say anything about their 'menu knowledge'. Most games I've played allowed me to join instantly after selecting the server, and coming from there it just doesn't seem logical to me to add one more limitation after you already entered. Obviously, you don't enter just to watch (
feature request/appeal to MB: there should be at least some sort of notification that there's a team menu when you enter a server/a round message with that).
I think some just forgot how they got better or think it applies for all. I'm not saying that all noobs will become good forters and stay for more than one or two rounds, and games won't be less chaotic - but we will get more players.
It's still desirable to have undisturbed pro-only games but they are not realistic when there's nothing left to set a standard (I'm not going to belittle the achievements of any recent Ladle winners - it just seems obvious to me that all teams don't get any 'new blood' and now there are always the same fort players redeploying under a different banner. We get some new teams from other server types so the actual number of competing teams remains stable, but it doesn't say anything about the real level of competition. Hey, maybe you MYMs would agree with that if you were in the same situation. Just look at TX, R, DS, us - and even unk. Some months ago it seemed like unk had 40% of all active forters...).
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Also, notice how few people still oppose the fairness of the ladle (you all know who used to do that...). There's nothing to oppose when you don't have a team. They already didn't do it openly, now they stopped doing it completely. Of course most of these accusations were bottomless, but ignoring them instead of trying to give them a hand just led to more frustration. We saw what happened. Their better players migrated to better clans (as every player whose first aim is a better reputation would do), but that didn't create more competition outside of these teams. Some of the things they've said were self-righteous, embarrassingly sentimental, even masochistic in my opinion. But they showed how they began to regard themselves as a training camp for better clans (by the way, that's another reason why I was against the 'noob league' idea) and seeing the remaining two or three 'fresh' players joining some better team after getting used to the loser role just didn't help.
It's arguable if they were a training camp or not but it's a fact that now there's nobody left for them to train, hence the inconsistent rosters, hence the unability to complain - because it's their job to keep their team together.
I believe one reply they or I will get for saying this is that they/I shouldn't be concerned about this because they/I don't have a full team to show anyway. I'm far from being 'anti-elitist' (and the opposite in its most negative sense). The sentiment that it's everyone's own job to 'find new talents' is extremely double-columned. Once you find that talent and 'invest' in it, you now have at least 15 rivals instead of one. Then it's less time consuming to wait until someone was rejected by all other teams and you're the only choice that is left. Not to mention what it looks like when you're part of a successful team.
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With more people getting internet access we should see a real growth of the community (it's up to you if you find that good or bad), but where are the new ladle teams? After Ladle 18/19 there were 4 or 5 halfway established teams who take part regularly since then. Where are such new teams now? we get one new team every second ladle while 2 or 3 other teams die.
And finally, this has already been said, note how empty MB's is most of the time. Now, while I'm editing this for the 29th time there are only 3 players in the server. There was no-one when I began typing. 1 year ago the server would have been full now...
*not speaking of the console command here