CTWFGonzap wrote: i mean, we NEVER played with shorter tails in a fortress match before

And yes we has that CT vs CTWFers a year or so ago. Which would have been a tourney if more people signed up for it.
Moderator: Light
CTWFGonzap wrote: i mean, we NEVER played with shorter tails in a fortress match before
Agreed. I don't really think the ladle is a good spot to test new ideas. These should be tested on regular fort servers or new test servers.Gonzap wrote:and it really SHOULDNT be tested at first in a ladle
Concord wrote:we could adjust tactics like we always do.
I don't personally agree with changing the settings in this situation, but who says that the current settings are the best? They've been changed and altered many times since the game mode was first created, so by this logic we should just go back to the original settings.Concord wrote:Concord wrote:we could adjust tactics like we always do.
That's not logic! I think the game should evolve with the needs and skills of the players. That's why we have the quarterly voting, and it's worked very well so far. Changing the explosion radius from 2 to 1 is quite subtle indeed, and there is no guarantee the proposition will even pass.owned wrote:...so by this logic we should just go back to the original settings.
Nah, I was just responding to how concord implied there and has said before that we shouldn't really alter settings. I was pointing out that it's been done many times before, so who's to say that these current settings are the best. I then went on to finish that if he is really against changing settings, then by his logic, we should just go back to the original fortress settings.sinewav wrote:That's not logic! I think the game should evolve with the needs and skills of the players. That's why we have the quarterly voting, and it's worked very well so far. Changing the explosion radius from 2 to 1 is quite subtle indeed, and there is no guarantee the proposition will even pass.owned wrote:...so by this logic we should just go back to the original settings.
And if you want to bring back the original settings, you know, I love a good winzone!
Somewhat agree. Personally, I think holes in cycle trails are anti-tron anyway, so you'll always see me on that end of the argument. But aside from my personal bias, I find smaller holes more challenging and more interesting. So my argument is a selfish one, that has less to do with current Fortress trends and more to do with my desire to be challenged. Of course, I'm the guy who always wants less rubber too.Concord wrote:there is no justification for changing them because of the present way teams play the game.
Mecca wrote:why is growing away from "Tron" a bad thing? This is Armagetron Advanced, not Tron.
There is a point where, through expansion, we are no longer emulating. I'm not against change at all, but this is a TRON game and should maintain those game play properties.Main Site wrote:"Armagetron Advanced: a Tron Clone in 3d " Armagetron is a multiplayer game in 3d that attempts to emulate and expand on the lightcycle sequence from the movie Tron.
Same here. Even though I've been a silent spectator so far in this topic I'm all for smaller holes and definitely against "no holes".sinewav wrote:So my argument is a selfish one, that has less to do with current Fortress trends and more to do with my desire to be challenged.
Please note that I do not regularly read the forums.Mecca wrote:G5! Increase the zone size in DS mega fort and PRO please!