HUD and Menu Revamp In the Works? Also Shaders.

What do you want to see in Armagetron soon? Any new feature ideas? Let's ponder these ground breaking ideas...
Concord
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Re: HUD and Menu Revamp In the Works? Also Shaders.

Post by Concord »

Phytotron wrote: Auto-incam with internal camera movement enabled, even more so.

ah, well, internal camera movement is a must. I've wouldn't go incam without it. I've always enabled auto-incam, but what does it do?
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Phytotron
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Re: HUD and Menu Revamp In the Works? Also Shaders.

Post by Phytotron »

saragei wrote:seALion just made a server.... Forgot the name, something with "cat" in it.
Catbox?* If that's the one, I don't notice anything unusual about camera settings. No cameras forbidden, not even a server custom cam. Maybe it's another server you're referring to, but the only other "cat" server I've seen are the 'Wildcat' servers, and those have been around a good while. So....

* What the hell does "catfighter's welcome" refer to, anyway? Another stupid "gameplay mode" term?
At first it's on a quite high point-of-view, when action grows it sinks to (almost) incam.
Not sure that's even possible except maybe negative _RISE_FROMSPEED?
Well, I know and love sinewav's incam-only-server but it forces the server-defined cam on you, AL's just gives you an option to choose.
Erm, almost all servers allow you to choose your camera.


Concord wrote:I've always enabled auto-incam, but what does it do?
Use the smart cam and find out. :D
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