A Change in Strategy // Fortress Premier League

A place for threads related to tournaments and the like, and things related too.

Moderator: Light

Post Reply
User avatar
compguygene
Adjust Outside Corner Grinder
Posts: 2346
Joined: Thu Aug 21, 2008 12:09 pm
Location: Cleveland, Ohio
Contact:

Re: A Change in Strategy // Fortress Premier League

Post by compguygene »

i just wanted to point out the potential virtues of 2v2 conquerable...no worries mates!

If you guys want to do a league with 4v4, fff style, i would completely support that. I have an FFF server (TheServerPharm: FFF) and am prepared to put up 2 more! I would also like to suggest that you could alternate FourTeamFortress play into this. I have (TheServerPharm:Four Team Fourtress) and could donate 2 more servers of this type. 1 of each of the servers i can donate would be a UK one, hosted where my UK Ladle server is hosted. I would not be able to block out another weekend time and not avoid divorce and/or real scheduling conflicts.

However, as always, I have no problem giving admin to whoever needs it, permanently. Also, I have no problem leaving up the extra servers in question, if it would help you guys get a league going. I would consider putting together a Ww team. However, one of the strengths of my Ww players is that they have riche real lives. I never punish them for missing a tourney, i just plan contingencies.

So, how about this for a radical idea: Allow each team to have a pool of players. Once the season starts, the pool cannot change, unless the league as a whole allows an exception for a team whose players have mostly left tron. In this scenario, I would list 8 players, and be able to guantee 4 could show. But I know of no Ww player that can honestly make a league commitmant.
Armagetron: It's a video game that people should just play and enjoy :)
https://bit.ly/2KBGYjvCheck out the simple site about TheServerPharm
User avatar
pike
Round Winner
Posts: 397
Joined: Thu Feb 28, 2008 6:53 pm
Location: where polar bears walk the streets

Re: A Change in Strategy // Fortress Premier League

Post by pike »

compguygene wrote:So, how about this for a radical idea: Allow each team to have a pool of players. Once the season starts, the pool cannot change, unless the league as a whole allows an exception for a team whose players have mostly left tron. In this scenario, I would list 8 players, and be able to guantee 4 could show. But I know of no Ww player that can honestly make a league commitmant.
We may allow some "transfers" in mid-season I guess (MDLuffy's latest poster: "Durkaka to join Real MadriDS" :D).

I think maximum player limit should be like 3 or 4 times the team size if we realistically want this to go smooth.
If league should be played in fff, I think 2 servers may be enough - 1 euro & 1 us, and teams would have to play half of the matches on US, the other half on EURO.

^Just some ideas.
Concord
Reverse Outside Corner Grinder
Posts: 1661
Joined: Sun Oct 21, 2007 5:24 pm

Re: A Change in Strategy // Fortress Premier League

Post by Concord »

How about this:

each month a team has 2 games

a game consists of just 1 20 minute match, without a score limit
--a time limit does a couple things. It sets a hard cap on how long things will take. It forces the losing team to play more aggressive, not more defensively.
--only 1 match is more like soccer or football or basketball almost any team sport. It requires more mental toughness from both teams, as they cannot just wait out a match and regroup. Focus and leadership plays a larger role.
--server wise: could a display of how much time is left be shown as each round starts?

captains can schedule these matches for any time during the month, 3 or 4 FPL servers will be put up, and all team captains will have team leader privileges on them. The will inform the league where and what time the match will be played at least 3 days ahead of time. Otherwise the results are invalid.

A win gains the team 3 points, a tie (could happen, I guess) 1 point, and a loss 0 points. If a match fails to be completed or played at all, both teams lose a point. A team captain can make a claim that the other team is at fault. If the League offices agree, than the team at fault loses 2 points and the victimized team gains 2 points.

The final will be a singular 20 minute match. If we have set_score then the match will have two 10 minute halves and will switch from euro to us server.
User avatar
2020
Outside Corner Grinder
Posts: 1322
Joined: Thu Dec 29, 2005 9:21 pm
Location: the present, finally

Re: A Change in Strategy // Fortress Premier League

Post by 2020 »

woah
ONE 20 minute match...
that's cutting it

fixed 'pool' of players
and have regular periods where we pick drafts or new players self-select
eg every month or season
that would stabilise team movement for sure
hold the line
User avatar
pike
Round Winner
Posts: 397
Joined: Thu Feb 28, 2008 6:53 pm
Location: where polar bears walk the streets

Re: A Change in Strategy // Fortress Premier League

Post by pike »

Concord: sounds really good. Although I'd prefer simple football-style league, without play-offs.
Concord wrote:The final will be a singular 20 minute match. If we have set_score then the match will have two 10 minute halves and will switch from euro to us server.
Better play 2 matches, one on US, one one EU server and sum up the final scores. Simplier and result will be the same :)
User avatar
compguygene
Adjust Outside Corner Grinder
Posts: 2346
Joined: Thu Aug 21, 2008 12:09 pm
Location: Cleveland, Ohio
Contact:

Re: A Change in Strategy // Fortress Premier League

Post by compguygene »

Brilliant idea pike! I absolutely love how this idea would take into account peoples ability to deal with lag.
Armagetron: It's a video game that people should just play and enjoy :)
https://bit.ly/2KBGYjvCheck out the simple site about TheServerPharm
User avatar
sinewav
Graphic Artist
Posts: 6488
Joined: Wed Jan 23, 2008 3:37 am
Contact:

Re: A Change in Strategy // Fortress Premier League

Post by sinewav »

Concord wrote:could a display of how much time is left be shown as each round starts?
Sure, if someone wants to write a hack. Arma already counts down the time and displays a message at 10m:5m:2m:1m:30s:10s. You can just watch the clock on you HUD for anything else.
Concord wrote:a tie (could happen, I guess)
No, Arma will go into "sudden death" if that happens. Maybe you've seen on the console "extra round, next point wins" (or something like that?

I think this is a cool idea so far.
User avatar
DDMJ
Reverse Outside Corner Grinder
Posts: 1882
Joined: Thu Jun 08, 2006 12:15 am
Location: LA, CA, USA, NA
Contact:

Re: A Change in Strategy // Fortress Premier League

Post by DDMJ »

I hate all of these ideas. Excuse me, let me rephrase that; I don't hate them, but I hate the fact that there's no way I will have enough time to participate in these fresh Fortress competitions, therefore leading me to hate them :P.
Concord
Reverse Outside Corner Grinder
Posts: 1661
Joined: Sun Oct 21, 2007 5:24 pm

Re: A Change in Strategy // Fortress Premier League

Post by Concord »

perhaps we should set up a server with a 20 minute match limit and test it out this weekend.
User avatar
pike
Round Winner
Posts: 397
Joined: Thu Feb 28, 2008 6:53 pm
Location: where polar bears walk the streets

Re: A Change in Strategy // Fortress Premier League

Post by pike »

DDMJ wrote:I hate all of these ideas. Excuse me, let me rephrase that; I don't hate them, but I hate the fact that there's no way I will have enough time to participate in these fresh Fortress competitions, therefore leading me to hate them :P.
I think the beauty of League play is that you don't have to be available for every single match, yet your team still can play and win these games. That's why I'd prefer fff over 6v6 or 8v8 in this case.
Concord
Reverse Outside Corner Grinder
Posts: 1661
Joined: Sun Oct 21, 2007 5:24 pm

Re: A Change in Strategy // Fortress Premier League

Post by Concord »

We could do something like a range.

Matches are 5v5. If both teams have 5, they play a 5v5. If 1 team has 5 and the other has 4, its 4v4. If one has 5, the other has 6, its 5v5. If both have 6, its 6v6. If both have 4, its 4v4.

Essentially, if you bring 5 players, the numbers will be even. Because captains are working out when matches occur, they can ideally choose times in which both teams can bring as many players as possible
User avatar
2020
Outside Corner Grinder
Posts: 1322
Joined: Thu Dec 29, 2005 9:21 pm
Location: the present, finally

Re: A Change in Strategy // Fortress Premier League

Post by 2020 »

come on
if we leave it as open as that concs
anybody and his dog will turn up

if we are going to be serious about this
make sure the big teams have enough players to choose from
otherwise
i don't want to turn up to find out the other team has 4 players and i don't get a game!
hold the line
User avatar
sinewav
Graphic Artist
Posts: 6488
Joined: Wed Jan 23, 2008 3:37 am
Contact:

Re: A Change in Strategy // Fortress Premier League

Post by sinewav »

2020 wrote:come on
I agree. Inequalities are fault of the team's organizational abilities, not the system. If I had a solid group of 6 or 5 (or even 3) teammates, I'd gladly fight an 8-man team.
Concord
Reverse Outside Corner Grinder
Posts: 1661
Joined: Sun Oct 21, 2007 5:24 pm

Re: A Change in Strategy // Fortress Premier League

Post by Concord »

I suppose that we are trading flexible times and fewer matches (2 a month) for higher quality matches.

So, yeah, you're right. These should be at least 6v6 events.

I'm thinking we do 7v7 as the league standard. It compromises between complexity of 8v8 and number of players in 6v6. Also having an odd number will lead to new tactical situations. The strong side of the grind overcomes the classical counterbalance of the other team having more grinders on their weak side. Presents a new challenge.
User avatar
2020
Outside Corner Grinder
Posts: 1322
Joined: Thu Dec 29, 2005 9:21 pm
Location: the present, finally

Re: A Change in Strategy // Fortress Premier League

Post by 2020 »

well
i enjoyed the 12v12 tonight
so
i think we should play around with different numbers of players for different comps

12v12 could probably be sorted out in one match
20mins of mayhem
fun :)

if you go for 6v6
then ladles should return to 8v8
or perhaps the euro v us...
hold the line
Post Reply