some console commands for admins

What do you want to see in Armagetron soon? Any new feature ideas? Let's ponder these ground breaking ideas...
Word
Reverse Adjust Outside Corner Grinder
Posts: 4310
Joined: Wed Jan 07, 2009 6:13 pm

Post by Word »

epsy wrote:So disable holes only for CTF..
Or what did "it" mean??
only the paricular holes next to a flag are turned off. everywhere else are still normal settings.

Image

the problem with score_hole is that you lose points even when you drive through a hole that can be anywhere else on the map.
User avatar
Lackadaisical
Shutout Match Winner
Posts: 823
Joined: Sun Dec 21, 2003 4:58 pm
Location: Amsterdam, Netherlands
Contact:

Post by Lackadaisical »

I don't play it personally, but isn't CTF a teamgame? Can't someone on your own team just fix the hole? Doesn't your team deserve to lose when you fail to work together?

'We' at fortress have talked about holes too much already imho, but that's basically what it boils down to.
Word
Reverse Adjust Outside Corner Grinder
Posts: 4310
Joined: Wed Jan 07, 2009 6:13 pm

Post by Word »

Lackadaisical wrote:I don't play it personally, but isn't CTF a teamgame? Can't someone on your own team just fix the hole? Doesn't your team deserve to lose when you fail to work together?

'We' at fortress have talked about holes too much already imho, but that's basically what it boils down to.
it is a team game, but you can't expect any human player to react so fast.
and if he would try to fix it, he's even a danger for the def: teammates that come near the flag (i don't talk about the double def)-without having an idea how to save their flag and the deffing teammate- can cause holes as well.
User avatar
sinewav
Graphic Artist
Posts: 6472
Joined: Wed Jan 23, 2008 3:37 am
Contact:

Post by sinewav »

You need a better defense, not an admin-trick. Use two or three people if you have to. The other day when you asked me about this in CTF I gave you full license to hole my def for the flag. Sure your team got it a few times, but I totally wasted your teammates. The match ended with me having the highest score and my team way ahead of yours in points.

Holing is the only way most people can get the flag from me (not to brag, but it's true). Yet, I'm the one with an instant chat that reads "/me says 'Holes OK!'". I even take my "pro-holing" philosophy it a bit too far sometimes. If I see a really good player pass up a hole because of his pride, I stop defending the flag until he/she takes it.

You should learn to cover holes as a team. All the Wild West CTF tournaments are based on holing strategies exclusively. That's just the way it is, deal with it.

Also, feel free to read my essay "Holes OK" on lagtest.net.
Word
Reverse Adjust Outside Corner Grinder
Posts: 4310
Joined: Wed Jan 07, 2009 6:13 pm

Post by Word »

i wrote a long answer here but i clicked on the wrong button and now it's deleted---i write it later xD
Word
Reverse Adjust Outside Corner Grinder
Posts: 4310
Joined: Wed Jan 07, 2009 6:13 pm

Post by Word »

sinewav wrote:You need a better defense, not an admin-trick. Use two or three people if you have to. The other day when you asked me about this in CTF I gave you full license to hole my def for the flag. Sure your team got it a few times, but I totally wasted your teammates. The match ended with me having the highest score and my team way ahead of yours in points.

Holing is the only way most people can get the flag from me (not to brag, but it's true). Yet, I'm the one with an instant chat that reads "/me says 'Holes OK!'". I even take my "pro-holing" philosophy it a bit too far sometimes. If I see a really good player pass up a hole because of his pride, I stop defending the flag until he/she takes it.

You should learn to cover holes as a team. All the Wild West CTF tournaments are based on holing strategies exclusively. That's just the way it is, deal with it.

Also, feel free to read my essay "Holes OK" on lagtest.net.
my ping was 500 at that time, i can't attack like that.

ok, you wrote in your essay:
Holes are part of the game. A surprising amount of players seem to feel that the holes created in cycle trails are the result of a bug in the game, and by using these holes you are somehow exploiting this, and that makes you un-cool. This is simply not true. Holes can be turned off on the server by setting explosion_radius to 0. They are an intentional part of the game and must be considered as such when playing. [/quote

No, holes are not part of it. you can simply turn them off. nobody can be forced to follow these guidelines. who said it's uncool? i don't think so too, but they are definetly not a must-have. the only must-have in tron are the need of a bike and an arena.
Some may say it is poor sportsmanship to hole a defense. Perhaps. But consider this; the person who should (and sometimes does) complain about holing is the defender. However, this is not always the case! Some defenders see it as a compliment to their skill when the enemy needs to resort to holing. Also, covering holes is part of the defenders job, and some enjoy the challenge.
I don't say it's poor sportmanship, i just want a game mode without it. I complain about it although i am attacker, i know it's not really important, but i never intended to make a compliment by trying to hole somewhere.
i just did it for fun to see how the def reacts. and who except you sais it's part of a def's job to cover the holes? a def that has to to his job perfectly well and can only die by suicide is even more complicated.
Besides, a good defender can cover many holes before a flag is taken. A weak team might lose three players from holing before capturing a flag, thus negating any substantial gain. So, while it is not necessarily poor sportsmanship to practice holing, not entering an existing hole to retrieve a flag is...
you say "many". "many" is around 10% what i saw.
And if a player steals the flag (without a teammate who assists him and gives 1 point away for it) and brings it home successfully for 4 points, it's even better.
In the same sense that holing emphasizes team play, not utilizing holes diminishes it. When an attacker deliberately avoids an opportunity to retrieve a flag via a hole, they are effectively putting their own individual skills and need for validation above the wants and needs of the team. It’s a somewhat conceited practice that can easily cause discord between teammates, especially if they feel that the “non-holer” is grandstanding. In addition, not taking a hole increases the chances the player will be killed normally, thus giving a point away instead of gaining four. Imagine the team’s disappointment if they lose by three or fewer points because of the flag that wasn’t taken! Also, not taking a hole slows down the pace of the game, much like base-camping.
Wrong! you don't need much skill to commit suicide, and you have to be very quick to steal as flag as fast as a holer. and the number of core dumps that happen to a player while he's not holing, depends on his individual sense of it. i agree that a long boring struggle between two noobs would slow down the whole game, but that doesn't have to be the case when both teams respawn each other and are fully able to take action one the gameflow.
This emphasis in individuality over team seems to be one of the reasons fortress style play has declined in popularity. Occasionally, players are stuck in the role of onlooker watching a “grand show of skill” which is ultimately keeping them from participating. Besides that, the reason many players refuse to take a hole comes directly from peer pressure (and silly peer pressure at that!). Many of those who complain about holing are generally poor sports and use name-calling to try and compensate for their lack of skill.
same argument here...
it's not pressure but being unconscious what to do.
the "grand show of skill" (which i called long boring struggle before :P ) is not the main fight. The complete team has to support both its attacker and def, not to block them. It's also their job to keep the enemies away from the flag, but some seconds before they arrive there. like in a soccer team, the def is more a kind of goalkeeper, the real defenders should be those who move in the middle of the field.
Footnotes:
*Sometimes I feel the skill discrepancy between teams and the resulting “hole” attempts somehow runs parallel to the motivation and practice of suicide bombing and terrorism in today’s world. One could argue that it is human nature to do these things under pressure, and that this game somehow proves it. Philosophically, it is troublesome to consider such extreme behavior as both “creative” and destructive.
I wouldn't say i am enlightened when i would think like that. Armagetron is a game, yes, the players are humans, but the game is about fun, not like suicidal acts. Those are about worths and religion and more or less real philosophy. i don't say ("one could argue...") that it lies in the human nature, more in human culture. and culture can be changed and controlled. i agree that no one can call it creative/destructive, but i do it for another reason: the game doesn't have a real effect on your private life, it is just virtual. its meaning is to make fun, to waste time maybe or to provide an escape from the real world. as long as you're not addicted, it's all ok, but may god help you when you have nothing else. "creative" implicates that you created something for the rest of the world, which you normally don't when you turn off your computer after you played tron.
as you know, "destructive" means the opposite, but the same here: you can't really destruct anything by playing a game. i know some players who were friends in real life, but their friendship ended when they had a conversation in arma. that's neither creative nor destructive, it just shows that there's a real life which cannot be compared with the so-called "life" that's going on in tron.
User avatar
sinewav
Graphic Artist
Posts: 6472
Joined: Wed Jan 23, 2008 3:37 am
Contact:

Post by sinewav »

Word, instead of arguing every point of my writing (which has already been done several times on lagtest.net) you should have written a single counter-point essay "Why holes are not OK". I'm still waiting for someone to meet that challenge.

You actually proved me right several times in your rebuttal, but I'm not going to waste the time and space pointing it out to you. You obviously want to feel right about your viewpoints so go ahead and pretend.

Holes are part of the game. If you don't like them, turn them off on your server. If you don't want to do that, please stop complaining about them.
Word
Reverse Adjust Outside Corner Grinder
Posts: 4310
Joined: Wed Jan 07, 2009 6:13 pm

Post by Word »

sinewav wrote:Word, instead of arguing every point of my writing (which has already been done several times on lagtest.net) you should have written a single counter-point essay "Why holes are not OK". I'm still waiting for someone to meet that challenge.

You actually proved me right several times in your rebuttal, but I'm not going to waste the time and space pointing it out to you. You obviously want to feel right about your viewpoints so go ahead and pretend.

Holes are part of the game. If you don't like them, turn them off on your server. If you don't want to do that, please stop complaining about them.
i read it, but i wanted to make clear that i am not complaining about holes in general. i only would like to have one more capture the flag mode which is more difficult and not somthing for those who aren't able to attack without the holing-method. i don't want to criticize your text or your viewpoint (which i maybe did while i wrote it). i just ask the question "what if..?" and hope that i'll get an answer soon. :P
Word
Reverse Adjust Outside Corner Grinder
Posts: 4310
Joined: Wed Jan 07, 2009 6:13 pm

Post by Word »

after some copyright mistakes with music, the vid is finally uploaded
the low quali is caused by my 4 fps, which ai team and i had while we changed the setting to use "fake lag" (didn't want to wait so long until he is bugged by accident :P )
as you can see i am able to drive through his wall, while he (and his team) stays invincible as long as the round/match is over or he is killed by an admin

http://youtube.com/watch?v=vTfb-T76L0M& ... annel_page
epsy
Adjust Outside Corner Grinder
Posts: 2003
Joined: Tue Nov 07, 2006 6:02 pm
Location: paris
Contact:

Post by epsy »

Can hardly see anything. Why didn't you use a debug recording, at least?

PS: Split this please.
User avatar
Z-Man
God & Project Admin
Posts: 11710
Joined: Sun Jan 23, 2005 6:01 pm
Location: Cologne
Contact:

Post by Z-Man »

Umm, we don't need to see the bug in effect, we already know it exists (although it is nice to see you can pass through walls and don't just get infinite rubber). What we need to see is how it's triggered. How it gets from the non-bugged to the bugged state.
User avatar
sinewav
Graphic Artist
Posts: 6472
Joined: Wed Jan 23, 2008 3:37 am
Contact:

Post by sinewav »

Word, was your video made on the PRU CTF server? It looks like it (has the crazy auto-respawn that puts you on the opposite side of the map). Does it happen a lot there? If so, try playing using the "Armagetron Advanced Record" alias when you think of it. This will make a helpful recording of of your gameplay, but not a video. It can only be viewed with "Armagetron Advanced Playback". If the bug does not happen while you play, you can just delete the file and try again another time. If it does happen, you can post the recording here.
Word
Reverse Adjust Outside Corner Grinder
Posts: 4310
Joined: Wed Jan 07, 2009 6:13 pm

Post by Word »

ok i'll try that and yes, that happened in our server :P, but it doesn't happen there often, ai and i did two times for a vid, and this is the 2nd version.
we changed the delay level before so that the ping has no effect on ai's lag.
my theory: you can see at ai's tail what he did before being bugged, he triple binded faster than the server/client/app (idk) is able to recieve and to show you right in time
User avatar
Z-Man
God & Project Admin
Posts: 11710
Joined: Sun Jan 23, 2005 6:01 pm
Location: Cologne
Contact:

Post by Z-Man »

What's the delay level stuff you're talking about there? CYCLE_DELAY? And how do you add artificial latency? Just curious, as that may lead to a better understanding of what goes wrong.
ender
Average Program
Posts: 95
Joined: Sun Jun 19, 2005 8:31 pm
Location: texas

Post by ender »

Holing has always been a part of CTF/Fortress/Sumo... Its part of the game, and a fun part. Like sine said, you simply have to cover the holes created by the enemy. And as far a base camping goes, just beat the camper and gain access to the base, duh! Also, I'm pretty sure sine and I alone could beat just about any five player team in CTF (holing allowed) :wink: . You just need to get better, the game does not need a fix. Seriously. And I am sick to death of hearing ppl complain about noobs. Teach them or quit playing because like holing and camping and ganking and sealing and whatever else ppl come up with to bitch about, these things will and should always be a part of armagetron...
Post Reply