Holes are part of the game. A surprising amount of players seem to feel that the holes created in cycle trails are the result of a bug in the game, and by using these holes you are somehow exploiting this, and that makes you un-cool. This is simply not true. Holes can be turned off on the server by setting explosion_radius to 0. They are an intentional part of the game and must be considered as such when playing. [/quote
No, holes are not part of it. you can simply turn them off. nobody can be forced to follow these guidelines. who said it's uncool? i don't think so too, but they are definetly not a must-have. the only must-have in tron are the need of a bike and an arena.
Some may say it is poor sportsmanship to hole a defense. Perhaps. But consider this; the person who should (and sometimes does) complain about holing is the defender. However, this is not always the case! Some defenders see it as a compliment to their skill when the enemy needs to resort to holing. Also, covering holes is part of the defenders job, and some enjoy the challenge.
I don't say it's poor sportmanship, i just want a game mode without it. I complain about it although i am attacker, i know it's not really important, but i never intended to make a compliment by trying to hole somewhere.
i just did it for fun to see how the def reacts. and who except you sais it's part of a def's job to cover the holes? a def that has to to his job perfectly well and can only die by suicide is even more complicated.
Besides, a good defender can cover many holes before a flag is taken. A weak team might lose three players from holing before capturing a flag, thus negating any substantial gain. So, while it is not necessarily poor sportsmanship to practice holing, not entering an existing hole to retrieve a flag is...
you say "many". "many" is around 10% what i saw.
And if a player steals the flag (without a teammate who assists him and gives 1 point away for it) and brings it home successfully for 4 points, it's even better.
In the same sense that holing emphasizes team play, not utilizing holes diminishes it. When an attacker deliberately avoids an opportunity to retrieve a flag via a hole, they are effectively putting their own individual skills and need for validation above the wants and needs of the team. It’s a somewhat conceited practice that can easily cause discord between teammates, especially if they feel that the “non-holer” is grandstanding. In addition, not taking a hole increases the chances the player will be killed normally, thus giving a point away instead of gaining four. Imagine the team’s disappointment if they lose by three or fewer points because of the flag that wasn’t taken! Also, not taking a hole slows down the pace of the game, much like base-camping.
Wrong! you don't need much skill to commit suicide, and you have to be very quick to steal as flag as fast as a holer. and the number of core dumps that happen to a player while he's not holing, depends on his individual sense of it. i agree that a long boring struggle between two noobs would slow down the whole game, but that doesn't have to be the case when both teams respawn each other and are fully able to take action one the gameflow.
This emphasis in individuality over team seems to be one of the reasons fortress style play has declined in popularity. Occasionally, players are stuck in the role of onlooker watching a “grand show of skill” which is ultimately keeping them from participating. Besides that, the reason many players refuse to take a hole comes directly from peer pressure (and silly peer pressure at that!). Many of those who complain about holing are generally poor sports and use name-calling to try and compensate for their lack of skill.
same argument here...
it's not pressure but being unconscious what to do.
the "grand show of skill" (which i called long boring struggle before

) is not the main fight. The complete team has to support both its attacker and def, not to block them. It's also their job to keep the enemies away from the flag, but some seconds before they arrive there. like in a soccer team, the def is more a kind of goalkeeper, the real defenders should be those who move in the middle of the field.
Footnotes:
*Sometimes I feel the skill discrepancy between teams and the resulting “hole” attempts somehow runs parallel to the motivation and practice of suicide bombing and terrorism in today’s world. One could argue that it is human nature to do these things under pressure, and that this game somehow proves it. Philosophically, it is troublesome to consider such extreme behavior as both “creative” and destructive.