PLAYER_MESSAGE seems to be important too for ladderlog parserswrtlprnft wrote:Anything i missed?
0.2.8.3_beta1: Release process and bugs
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Is edd's cycle going to be added as the default cycle?
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Back (in the sig) by popular demand: Lack draws
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After I spent so many minutes tweaking the original model, never to touch it again in six years? Nevar!
Seriously, as far as I remember, we decided last time not to go for the movie look because we wanted to keep the default look of the game different enough from the Tron look to avoid legal trouble. If that memory is correct, we should stick to it, considering that Disney's own interest has increased with the sequel/remake thing. From an artistic point of view, edd's works would be the obvious first choice any day.
Seriously, as far as I remember, we decided last time not to go for the movie look because we wanted to keep the default look of the game different enough from the Tron look to avoid legal trouble. If that memory is correct, we should stick to it, considering that Disney's own interest has increased with the sequel/remake thing. From an artistic point of view, edd's works would be the obvious first choice any day.
I did an intermediate build for the Mac users:
http://beta.armagetronad.net/?product=c ... G#download
Please download and test, some Mac-specific things have changed.
I'm especially interested in reports from users of OSX 10.2.8 (Jaguar) which should be the earliest supported version of the build, and of course of owners of Intel Macs.
http://beta.armagetronad.net/?product=c ... G#download
Please download and test, some Mac-specific things have changed.
I'm especially interested in reports from users of OSX 10.2.8 (Jaguar) which should be the earliest supported version of the build, and of course of owners of Intel Macs.
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Also new:
- INTERCEPT_COMMANDS is a space-delimited list of chat commands that shall be intercepted by an external script. Example value: /login /admin /teamleave /teamshuffle /shuffle /team
- INTERCEPT_UNKNOWN_COMMANDS is a boolean specifying if an external script wishes to handle unrecognized chat commands. This would allow hooking arbitrary things like /foobarz or /mode ctf
- CONSOLE_LADDER_LOG boolean places the ladderlog on stdout prefixed with "[L] "
- INTERCEPT_COMMANDS is a space-delimited list of chat commands that shall be intercepted by an external script. Example value: /login /admin /teamleave /teamshuffle /shuffle /team
- INTERCEPT_UNKNOWN_COMMANDS is a boolean specifying if an external script wishes to handle unrecognized chat commands. This would allow hooking arbitrary things like /foobarz or /mode ctf
- CONSOLE_LADDER_LOG boolean places the ladderlog on stdout prefixed with "[L] "
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Perhaps on the release of 0.2.8.3 you could add the Recorder.app to the DMG?z-man wrote:I did an intermediate build for the Mac users (...)
It isn't present in the current 0.2.8.2.1 DMG, only on this thread and I think it might be useful to keep it there...
Everytime I need the recorder I have to search the forums for it
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No problems in local games on my 1.25 GHz PB running 10.4.11, except for weak AI whose only potential is winning rounds for 10 points, because in a 1vmany team situation they're more likely to live (otherwise they all went negative).z-man wrote:I did an intermediate build for the Mac users:
http://beta.armagetronad.net/?product=c ... G#download
Please download and test, some Mac-specific things have changed.
I'm especially interested in reports from users of OSX 10.2.8 (Jaguar) which should be the earliest supported version of the build, and of course of owners of Intel Macs.
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Bump, this still isn't in NEWS.epsy wrote:PLAYER_MESSAGE seems to be important too for ladderlog parserswrtlprnft wrote:Anything i missed?
![Wink ;)](./images/smilies/icon_wink.gif)
Also...
LAG_O_METER(TRESHOLD|BLEND|USE_OLD) <-- should there be an underscore before the last part?
Why does FILTER_NAME_MIDDLE exist? I hope it at least defaults to being disabled, as this will break assumptions that mangled names are the same across servers.
![Hrmmmm... :/](./images/smilies/icon_uhoh.gif)
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DMG images have a checksum that's normally checked when mounting. I place my bet on the half of the universal binary that I can't run. QUARG, do you have an Intel Mac, and if so, can you get info on the app and set it to run in Rosetta? You may need to copy it to some place you can write to beforehand.
No i have an emac 1.25 ppc G4 with 1GIG ram. And when it downloads it goes to the desktop. I have never had trouble with any of the older builds so i would guess that the build is the problem. Also i tried going through all my logs and fond nothing of interest.
mounting error:
http://img98.imageshack.us/img98/1314/errorkt1.png
app info:
http://img510.imageshack.us/img510/4389/appinfold7.png
mounting error:
http://img98.imageshack.us/img98/1314/errorkt1.png
app info:
http://img510.imageshack.us/img510/4389/appinfold7.png
Hmm, there is definitely some corruption, but I can't say what. The Overview should show our icon and the general section should contain our version and copyright. The size is the correct one, though. Could you try my earlier build (2007-12-16) just for the sake of it?
Embarrasing side question, is there a way to make screenshots built into OSX?
Embarrasing side question, is there a way to make screenshots built into OSX?