octa... hecta... tile problems
ok more testing i tried a box 20 x 20 with a 2 pixil black outline(white center) i stretched it properly for floor_a and made Floor_b a 20 x 20 filled with blue
its obvius that the 2 large dark lines are where the ends got stretched out (the stretched black box) and the blue only adds the coloring (no lines) we may have to rethink what exactly we are doing
edit- me thinks i have an idea
its obvius that the 2 large dark lines are where the ends got stretched out (the stretched black box) and the blue only adds the coloring (no lines) we may have to rethink what exactly we are doing
edit- me thinks i have an idea
You playing on a bowling scorecard?
Check out my YouTube channel: https://youtube.com/@davefancella?si=H--oCK3k_dQ1laDN
Be the devil's own, Lucifer's my name.
- Iron Maiden
Be the devil's own, Lucifer's my name.
- Iron Maiden
floor 177 x 148
floor_a 14800 x 148
floor_b 177 x 14800
the floors off because of either
A> floor_a should be 17700 x 148(the test one wasnt because i wasnt sure if it needed to be a perfect square)
B> when i tiled(copy paste repeat) these by hands a single pixil would throw it off(anyone know any easy way to tile(probly not called this) in gimp?)
C> some other reason i didnt predict
either way heres a pic looks pretty cool even though its messed up
floor_a 14800 x 148
floor_b 177 x 14800
the floors off because of either
A> floor_a should be 17700 x 148(the test one wasnt because i wasnt sure if it needed to be a perfect square)
B> when i tiled(copy paste repeat) these by hands a single pixil would throw it off(anyone know any easy way to tile(probly not called this) in gimp?)
C> some other reason i didnt predict
either way heres a pic looks pretty cool even though its messed up
here i'm posting floor, floor_a, floor_b.you can see exactly what i did and mabey fix it to work right.
edit im pretty sure part A of my last post is the problem although b is likely to also be a problem if after fixing a it still doesnt line up correctly
edit 2 - floor_a with the correct width
edit im pretty sure part A of my last post is the problem although b is likely to also be a problem if after fixing a it still doesnt line up correctly
edit 2 - floor_a with the correct width
- Attachments
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- hex.zip
- doesnt line up right but it still looks good
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Last edited by Your_mom on Fri Mar 18, 2005 9:42 am, edited 1 time in total.
pretty obvius i must have overlapped a pixil or 2 looks unnoticable at first but gets worse as it goes on. at least we know what the problem is.Your_mom wrote: B> when i tiled(copy paste repeat) these by hands a single pixil would throw it off(anyone know any easy way to tile(probly not called this) in gimp?)
edit yeah it's pretty obvius looking at it now since the error was on the horizontal axis the problem is in floor_a. Take a look at the floor_a i posted. After about the fourth hexagon you can see visually how that line is smaller and how it starts to repeat(*reread the quote), the tiny line is an error i made.
edit2- added punctuation etc so its more understandable
I made a test, and it came out misaligned. I am 100% sure this is pixel perfect. Now I am going to try a square image (X by X), because this hectagon is not.
Edit: If the horizontal picture you will notice the shape looks like its slanted. Its not. Thats just an after effect of rasterizing the vector.
Edit2: I used the wrong sizes, so I've taken down the images
Edit: If the horizontal picture you will notice the shape looks like its slanted. Its not. Thats just an after effect of rasterizing the vector.
Edit2: I used the wrong sizes, so I've taken down the images
I'll give it a try (just woke up, slumbering in front of the computer before I drag myself out in the real world) because I have the space etc. to do it (I've made 4096x4096 textures with multiple layers (and run them in armagetron), not that it does anybody any good lol so it shouldn't be a problem) so well yes I'll try it when I wake up for real in like nine hours 
