International Challenge - Discussion
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Re: International Challenge - Discussion
Recordings from my server:
group_easternbloc_vs_usa1.aarec
group_refugees_vs_easternbloc.aarec
group_usa1_vs_refugees.aarec
Match scores were:
USA1 vs Ref: 98:92 (a rare hit on the 10 round limit) and 100:26, East vs Ref 108:58 and 106:22, East vs USA1 106:50 and 100:92.
group_easternbloc_vs_usa1.aarec
group_refugees_vs_easternbloc.aarec
group_usa1_vs_refugees.aarec
Match scores were:
USA1 vs Ref: 98:92 (a rare hit on the 10 round limit) and 100:26, East vs Ref 108:58 and 106:22, East vs USA1 106:50 and 100:92.
Re: International Challenge - Discussion
Update the wiki, Canada didn't leave.. they later came back with more players and we beat them 2-0.
Re: International Challenge - Discussion
Just to jab at teams with apparent players from other countries.. here's a picture I made up



Re: International Challenge - Discussion
all in all i gotta say:
CT Usa was not as bad as I thought.
It froze once... of course some lags ... but just a few ...
For me it was ok
CT Usa was not as bad as I thought.
It froze once... of course some lags ... but just a few ...
For me it was ok

Signature? wtf...
- apparition
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Re: International Challenge - Discussion
No eliminated team won a single match!
Re: International Challenge - Discussion
You can't say we weren't close though :Dapparition wrote:No eliminated team won a single match!
Re: International Challenge - Discussion
Personally I enjoyed the 2 sort of "qualifying matches", now it ramps up into if you lose a set, you are done. That every match was 2:0 shows a gap between the teams, but with even teams the opening round could be really intense.
I'm assuming most teams had lots of no-shows due to lack of communication. In the ladle most of us chose our team/clan leader(s) and talk to them a lot more than whoever led the country team. Also the ladle is established so people know exactly what is going on, this being a first time event led people to maybe not take it as seriously (Oh well, their loss
).
As for the idealism - yes one team per country and no matching countries together would be ideal, but ideal does not mean most fun. My situation was that I wasn't included in the randomization for the USA team by accident, so I was assigned to team Canada. Upon learning team Canada didn't want non-Canadians playing on their team, I joined up with the Hispanic (Not exclusively Spain) team which was created after I had been put on Canada (which I would have joined if it was there before).
Also just pointing this out, this is the kind of climate Concord had referenced at one point. Where clans are split and there are teams which train/play together. I agree with Slov, it would be awesome to see these teams stick together and develop.
I'm assuming most teams had lots of no-shows due to lack of communication. In the ladle most of us chose our team/clan leader(s) and talk to them a lot more than whoever led the country team. Also the ladle is established so people know exactly what is going on, this being a first time event led people to maybe not take it as seriously (Oh well, their loss

As for the idealism - yes one team per country and no matching countries together would be ideal, but ideal does not mean most fun. My situation was that I wasn't included in the randomization for the USA team by accident, so I was assigned to team Canada. Upon learning team Canada didn't want non-Canadians playing on their team, I joined up with the Hispanic (Not exclusively Spain) team which was created after I had been put on Canada (which I would have joined if it was there before).
Also just pointing this out, this is the kind of climate Concord had referenced at one point. Where clans are split and there are teams which train/play together. I agree with Slov, it would be awesome to see these teams stick together and develop.

- apparition
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Re: International Challenge - Discussion
The most appealing aspect of this to me was/is the unpredictable and spontaneous formation of teams. I like the surprises! Do we want this to become another Ladle? I don't think so. I do think this could be a great annual event though 

Re: International Challenge - Discussion
I think another fortress brawl would be better for that (which would be awesome btw).apparition wrote:The most appealing aspect of this to me was/is the unpredictable and spontaneous formation of teams. I like the surprises! Do we want this to become another Ladle? I don't think so. I do think this could be a great annual event though
But for me, this format is pretty awesome, the group stage etc..., I know it's not practical for ladles, and it really wasn't exciting because of the skill difference in teams, but with even teams, and maybe groups of 4 (maybe teams of 4 or 5 to get 16 teams, 4 groups of 4), every match would be intense and you could potentially watch 2 other teams battle which might determine if you advance or not (like the world cup).

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Re: International Challenge - Discussion
Well, I had a lot of fun. It was crazy as all get out, but still pretty fun. I think we did OK for only having 4 (and for a bit of the time 3) players.
Wish I'd remembered to practice some earlier. I had trouble with the physics a bit. Playing with an 'avoid' the wall mentality is a bit disadvantageous as the turn delay meant I couldn't adjust. Still, good times! Tit provided some good leadership and organization as well which I think really helped things.


Re: International Challenge - Discussion
Lots of no show's. also I don't like how many USA players are playing for other teams, poland had 5 players and 3 were American...
It makes it more random, and less "international"
It makes it more random, and less "international"
Re: International Challenge - Discussion
yea i agree, no americans in other teams, if a country has too less players they should play for refugees :$
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Re: International Challenge - Discussion
Agreed. One thing I didn't like was that all the good USA players were scattered through the 3 teams. That way no USA team was good. 
Anyway; the 2 matches in my server today seemed to handle well for all euros.

Anyway; the 2 matches in my server today seemed to handle well for all euros.