new default textures and model for the release

General Stuff about Armagetron, That doesn't belong anywhere else...
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joda.bot
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Post by joda.bot »

Tron's original grid color's ... (yes there is more than one O.o)

HTML: #0E3A4C
floor_R:0,054902
floor_G:0,227451
floor_B:0,298039

HTML: #0C1940
floor_R:0,047059
floor_G:0,098039
floor_B:0,250980

The Tron grid has these two shades of blue ;) (there are also some shots where the grid appears to be colored green)

I also modified the grid floor textures if anyone cares...
To get the original movie color's set floor_* to 1 - this works quite well except if you turn off floor textures.
Attachments
floor-#0E3A4C.zip
#0E3A4C colored floor texture
(6.4 KiB) Downloaded 162 times
floor-#0C1940.zip
#0C1940 colored floor textures
(6.4 KiB) Downloaded 161 times
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joda.bot
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Post by joda.bot »

A new wall texture with the movie's color scheme.

For RC1 & RC2:

256x256:
rim_wall_stretch_x should be set to -80 (-40 for 1:1 aspect ratio).
rim_wall_stretch_y remains at 40

512x128:
rim_wall_stretch_x should be set to -80 (-40 for 1:1 aspect ratio).
rim_wall_stretch_y remains at 10
Attachments
Movie color's
Movie color's
colors.png (2.87 KiB) Viewed 4884 times
256x256 version
256x256 version
rim_wall_256x256_ArmagetronAd.png (6 KiB) Viewed 4895 times
512x128 high detail texture...
512x128 high detail texture...
rim_wall_512x128_ArmagetronAd.png (3.7 KiB) Viewed 4895 times
Last edited by joda.bot on Fri Jan 27, 2006 5:09 am, edited 1 time in total.
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Post by joda.bot »

Some screen shots of this texture set (256x256 used through out).
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wrtl's server using the darker floor
wrtl's server using the darker floor
wrtl's maze server with barcode decoration
wrtl's maze server with barcode decoration
fortress server featuring the complete logo and also shows blue on blue is bad ;)
fortress server featuring the complete logo and also shows blue on blue is bad ;)
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Lucifer
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Post by Lucifer »

Here's a sky texture I stumbled across. :)

Edit: Added a seamless version, since it's getting some real votes. The seamless version should be used because it tiles and the original doesn't.
Attachments
Seamless version
Seamless version
sky.png
screenshot_3.png
Last edited by Lucifer on Fri Feb 03, 2006 10:23 pm, edited 1 time in total.
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Post by Lucifer »

A variation of the sky.

Edit: Added another screenshot
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screenshot_66.png
screenshot_4.png
sky.png
Last edited by Lucifer on Fri Jan 27, 2006 6:07 am, edited 1 time in total.
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Lucifer
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Post by Lucifer »

If I want to make an upper sky, how do I do that? sky.png is the lower sky, apparently. How do I have a dual-textured sky?
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Post by joda.bot »

yeeehhaaa... once again ... :P
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improved null unit moviepack sky :P
improved null unit moviepack sky :P
tronsector background with movie colors 1024x512 (two barcodes)
tronsector background with movie colors 1024x512 (two barcodes)
movie color\'s with a violett \"PI\" letter
movie color\'s with a violett \"PI\" letter
rim_wall_256x256_pi.png (4.06 KiB) Viewed 4849 times
Last edited by joda.bot on Fri Jan 27, 2006 7:20 am, edited 1 time in total.
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Lucifer
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Post by Lucifer »

Ok, new floor textures, with screenshot. These are at floor_blue 0.7 and floor_green 0.6 (floor_red 0).
Attachments
screenshot_5.png
floor_a.png
floor_a.png (155 Bytes) Viewed 4867 times
floor_b.png
floor_b.png (141 Bytes) Viewed 4867 times
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Lucifer
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Post by Lucifer »

Sorry for the double post, collecting all my submissions. Here's another wall that works for both low and high rim, haven't tested it on a map server yet.

Here's the cycle trail:
http://forums.armagetronad.net/viewtopi ... 1198#41198

The floor is the post before this one.

Here's the sky:
http://forums.armagetronad.net/viewtopi ... 1334#41334
Attachments
screenshot_67.png
rim_wall.png
What kind of person would I be if I didn't provide a screenshot of the whole thing?
What kind of person would I be if I didn't provide a screenshot of the whole thing?
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Jonathan
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Post by Jonathan »

Lucifer wrote:If I want to make an upper sky, how do I do that? sky.png is the lower sky, apparently. How do I have a dual-textured sky?
Lower sky:
Texture: sky.png
Color: (1, 1, 1)
Z: 100 m
Texture repeat: 200 m

Upper sky:
Texture: floor.png
Color: (0.5, 0.5, 1)
Z: 200 m
Texture repeat: 1 m
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Lucifer
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Post by Lucifer »

Um, it doesn't seem to be working. Maybe I should try flipping the two, heh.
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Z-Man
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Post by Z-Man »

I filled the black bits of Fonkay's texture with lucifer's first submission:
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PNG
PNG
rim_wall_zman_blend_luci_fonkay.xcf.gz
Gimp source
(189.36 KiB) Downloaded 155 times
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iceman
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Post by iceman »

your welcome to my sky texture if you like
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512 x 512 pixels
<br />
<br />click for full size view
512 x 512 pixels

click for full size view
Image He who laughs last, probably has a back-up
Image
Image
sorry about the large animated gif
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Post by joda.bot »

@iceman: cool and icy *hehe* and tiles perfectly

If anyone needs a certain PSD to mess with... just request it.
I have to stop to flood this thread to give anybody else a chance :).

Go head provide some ideas and submissions ? Come on, have you all run out of ideas for textures or splashscreens ? How about your ideas or variations ?
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Post by Tank Program »

I'd like to submit that we don't get too close to the movie... for what I hope are obvious reasons.
Image
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