- Walls are suppose to be all grindable (well I hope so

- No more death zones on spawn point but yet, I'm not sure this was always the reason why everyone died at start sometime. Especially, I found no reason in kyles maps ...
- I've changed nb of check point to be 3 complete rounds (it used to be 2 2/3) and also include 2 pillars right on the end line. Well, you'll see what I'm talking about.
- I adjust the check points zone size to fit better the track width
- to fit with previous point, I also add a new spawn point and check point positioning to avoid some stupid case like I see sometimes (like being able to pass in a curve without entering the check point there ...)
- A few more bug fixes in several step of track generation that lead to better accuracy and less invalid track looping ...
wrtl, I include the file I took from your server with the same changes so it should be ready to update ...