feedback is necessary...

General Stuff about Armagetron, That doesn't belong anywhere else...
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2020
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Post by 2020 »

joe
can we call the imposter
pimp
otherwise i could get hurt by your misdirected comments
unless
of course
you would like me to leave...
hold the line
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Joe
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Post by Joe »

no i would like pimp to away since he is the one being annoying.
im sure the admins here could get his ip and maybe give it to whoever hosts the four main servers and ban his ip for like a week so he gets the message
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wrtlprnft
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Post by wrtlprnft »

IIRC he got banned already, he is on a dynamic IP...
There's no place like ::1
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Joe
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Post by Joe »

oh well that sucks then
Guest

Post by Guest »

:lol:
wrtlprnft wrote:IIRC he got banned already, he is on a dynamic IP...
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2020
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Post by 2020 »

one day
pimp
someone is going to visit your house
and deal you a serious amount of hurt...

before that happens
i seriously suggest you play the
look-at-me-what-a-joker
rather than the
look-at-me-what-a-****-up
card

meditate...
drop some acid...
do something to spot the error of your ways
and avoid the karma-backlash


:? :?
hold the line
roccoxyn
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Post by roccoxyn »

Hi,

The real problem is that pimp is allowed to change his nick to something that is or appears to be similar to a nick used in play. If such a change is denied, then the impersonnation become nearly impossible.

One could use the following to limit or eliminate the problem:
Upon log in / name change, the nick requested is compared with all the names already in use. If a similar one is detected, the player doing the request has a string pre or post pended (like "NIU" for Nick In Use).
To compare two nick, white space, color codes and any non-visible data, like control information such as "/team", is removed before the comparaison.

I dont think detecting a similar nick should warrant a kick from the server. Just imagine 2 players wanting to exchange nick. Should they forget to pass through a temporary name, one of them is sure to find herself kicked off the server.

That should cover most cases.

roccoxyn
Yep, I'm an recently inactive member of the forum who fears his back-log of messages.
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2020
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feedback number one

Post by 2020 »

i really enjoyed playing the few seed games we had
and i liked what our team did on the wiki
and i looked forward to the actual spoon competition...
however...

i could talk about
how tricky it is to organise games amoungst players from different timezones
how tricky it is to maintain a continuity of matches throughout a month
and how frustrating it is to wait for others in a fixed match playoff
and even how disappointing it is for all this energy and creativity to just petter out...
but that would be missing the point

it is all about timing

on a positive note:
1
i will probably get together with a bunch of people
to startup the second in the tronic progression
and i hope we all learn from our experience...
feel free to take part
2
the only way the spoon took off
is because a few people put their respective weights into the project
and then more people joined in
ignoring the initial criticism and skepticism
confident that it could work...
please consider that our specific individual positive contributions
are essential
both on the grid
and off
3
i think we need to explore alternative ways of self-organising
to ensure that it is not an anticlimax
that is
that we produce a result with which we are all happy
regardless of what respective position our team finishes in
and this is all to do with ----
timing

oh
and let's not force ourselves into a fixed play-off again
please...
the self-organising of games for the seeding round seemed to work...
ish...


i think we have to be a little more careful with how we organise the next one
because i am not sure the community can survive another....
wet dream


i am still hugely impressed by the skill on the grid
the teamwork seems to have improved hugely
and there's a lot of fun to be had out there
and i hope we give ourselves the opportunity
to fully realise the potential of this game

see you on the grid...
hold the line
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joda.bot
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Post by joda.bot »

@2020: I guess the strict deadline for the spoon seed rounds made it work.

adding this topic to my watch list ;)
gnorty
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Post by gnorty »

Might I suggest the following?

Each team has a nominated captain. The team captains have 3 days to arrange a match day between themselves. then teams that don't agree a time forfeit. I suggest arrangements could be made in an open forum so that should one team be unco-operative inthis the other teams dont have to suffer.

Obviously matches frustrated by a team failing to show up would be forfeited. If teams are over-subscribed, and each member tells the captain approximate availablity then 3 days ought to be more than enough. 5 minutes on IRC per match should be enough
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Lackadaisical
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Post by Lackadaisical »

I was wondering if we should use something else than the armagetronad wiki, not sure how the wiki admins feel about this but we are kind of cluttering it with things that are of little interest to most people.
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Lucifer
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Post by Lucifer »

I don't mind, and I"ll be happy to host whatever you want for the next tourney if you need someone to host it. As long as I don't have to code it, that is. :)

I think we can pull from our wiki experiences to start a spec for software needed to power a tournament, and it would be worthwhile to look around. There are some good calendering apps, and some other stuff. I haven't found much in the way of tournament organizers. There are some, but last time I looked they were pretty piss-poor.

Anyway, the web server is my own, so if you guys want me to put something on it, I have a certain amount of freedom for software to install. The catch is, it's an older Mandriva and a pain to update with new software, so if you want special apache modules or something, that's probably not going to happen (except mod_python). I've got a gentoo install on another partition, but not enough time to finish getting it up and running, and with the wiki being used for the tournament, I didn't want to inflict downtime. Probably next weekend or during the week after it I'll finish up the gentoo switchover, because the semester will be over. :)
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joda.bot
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Post by joda.bot »

how about 4 by 4 tournament... e.g. 16 players and lucifer or me hosts a 4 team fortress server. That way it's possible to do a small tournament in one evening with best of 1,3 or 5 matches. (probably also need to sum up the scores, because with 4 teams 2 teams could be tied for matches (anytime)... I'll also consider the tournament stuff for my team balancing / formation setup)
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Z-Man
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Post by Z-Man »

You could use the same mechanics as Sumo does: Have a map with two separate square fighting arenas and place two spawn points into each. The two currently-lowest-scoring teams will fight in one arena, the two higest scoring teams in another. Declare the team who holds the first place with over 100 points in the score table (to avoid the problem that you can eventually roll over the competition by winning in the lower arena) for three rounds the winner of a match. A long tunnel could connect the two arenas, so after a round is over in one arena, the players there can either suicide gracefully without giving the enemy points, fight for total team extermination, or come over to the other arena. Maybe the zones should be set up to wipe the owning team completely as they collapse, though, to avoid "both teams take the enemy zone" type draws.

Unfortunately, 0.2.8.1 clients can't connect to servers accepting more than 16 clients. The bug that causes this is fixed for 0.2.8.2.
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2020
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Post by 2020 »

gnorty wrote:Each team has a nominated captain. The team captains have 3 days to arrange a match day between themselves. then teams that don't agree a time forfeit.
gnorty
i have started work on the next competition
and took it upon myself to stick some of your comments on a wiki page
if you don't mind
as an example
;)

please take a look
and change anything as you see fit...
before the whole thing is made live to everyone...
though i suppose with this comment it is now...
hold the line
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