Colors

What do you want to see in Armagetron soon? Any new feature ideas? Let's ponder these ground breaking ideas...
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Z-Man
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Re: Colors

Post by Z-Man »

Which update would that be? I see no such thing happening, and no code change that could trigger it, not on 0.4 or trunk anyway.
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Light
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Re: Colors

Post by Light »

Here's a picture of what I'm talking about. It happened while I was on Linux, and still after I changed over to Win7. It was within the past 2 updates I believe, not counting the very last one from like two days ago. It happens in both fullscreen and windowed.
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Z-Man
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Re: Colors

Post by Z-Man »

Maybe it does that for incorrect color codes now. I'll check.
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Jip
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Re: Colors

Post by Jip »

Oh, this is the same I described in this bug though I forgot about it since I mostly use 0.2.8.
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Z-Man
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Re: Colors

Post by Z-Man »

Doesn't happen to me, but I notice the first color code in that line of yours is missing the 0 in the beginning, that's a console bug we're chasing, too. So if you could produce a recording, that could maybe squash two bugs for the price of one!
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Light
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Re: Colors

Post by Light »

// Facepalm >_<
Last edited by Light on Wed Dec 14, 2011 12:54 am, edited 1 time in total.
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Z-Man
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Re: Colors

Post by Z-Man »

Ops, sorry, whenever I say recording, I mean Debug Recording. I usually point that out, too, but you seem like a veteran who knows all that stuff already, so I forgot :) Videos don't help find bugs all too well.
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Light
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Re: Colors

Post by Light »

Z-Man wrote:Ops, sorry, whenever I say recording, I mean Debug Recording. I usually point that out, too, but you seem like a veteran who knows all that stuff already, so I forgot :) Videos don't help find bugs all too well.
I was wondering why you wanted a recording, but I didn't even think of debug. I fail sometimes. :P

How do you do it in Windows? I tried running debug in codeblocks, but it didn't really show anything helpful. I built and ran, then joined the server, and after it started running, it logged nothing else except when I closed it.

Code: Select all

Building to ensure sources are up-to-date
Build succeeded
Selecting target: 
Win32 Release
Adding source dir: C:\Users\Light\Desktop\Armagetron\bzr_utd\win32\code_blocks\
Adding source dir: C:\Users\Light\Desktop\Armagetron\
Changing directory to: ../../build/dist
Adding file: ..\..\build\dist\ArmagetronAd.exe
Starting debugger: 
done
Registered new type: wxString
Registered new type: STL String
Registered new type: STL Vector
Setting breakpoints
(no debugging symbols found)
Debugger name and version: GNU gdb 6.8
Child process PID: 3944
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
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(no debugging symbols found)
Program exited normally.
Debugger finished with status 0
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Light
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Re: Colors

Post by Light »

blah ignore that question - i see how sry (not much of a windows person)
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Light
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Re: Colors

Post by Light »

http://www.mediafire.com/?phrqdxaxajb02bj

Sorry for my stupidity lol. I'm not with it today.
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Z-Man
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Re: Colors

Post by Z-Man »

Ah, interesting. It affects the Windows build only, no wonder I couldn't reproduce it. Thanks, the recording helps a lot.
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Light
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Re: Colors

Post by Light »

Z-Man wrote:Ah, interesting. It affects the Windows build only, no wonder I couldn't reproduce it. Thanks, the recording helps a lot.
That's weird because I'm pretty sure it happened on the Linux build too. I will be installing Linux again soon, so I can see for sure then.
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Z-Man
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Re: Colors

Post by Z-Man »

It actually depends on whether FTGL and freetype support utf8. Both bugs were fixed once I implemented a TODO for the case that they don't. I'll try updating the libraries in winlibs ASAP as all that utf8 to wchar translation is costy.
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