Deadly explosions

What do you want to see in Armagetron soon? Any new feature ideas? Let's ponder these ground breaking ideas...
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Lackadaisical
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Re: Deadly explosions

Post by Lackadaisical »

It would be cool if the killing radius could be independent on the hole radius, so you could set hole-size to zero in a fort game and instead of holing you can take down the defender with a kamikaze action :)

Which brings me to a feature request (which, as a sideeffect, would be able to produce the above result):
Holes that close up after a while.
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Mecca
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Re: Deadly explosions

Post by Mecca »

I like this, elevates the element of strategy. With this setting, it forces players to pay attention to where they are killing their opponents (relative to their location).
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syllabear
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Re: Deadly explosions

Post by syllabear »

what (if any) are the points award mechanisms for this?
The Halley's comet of Armagetron.
ps I'm not tokoyami
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dlh
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Re: Deadly explosions

Post by dlh »

SCORE_EXPLOSION_OWNER: Points the owner of an explosion gains for destroying another enemy cycle.
SCORE_EXPLOSION: Points the enemy cycle destroyed in an explosion gains.
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Lucifer
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Re: Deadly explosions

Post by Lucifer »

I'll tell you what I do like though: a killer, a dyed-in-the-wool killer. Cold blooded, clean, methodical and thorough. Now a real killer, when he saw the new feature that dlh made, would've immediately asked about how he can score points off it.
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Phytotron
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Re: Deadly explosions

Post by Phytotron »

Ooooh, what does this button do?!
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AI-team
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Re: Deadly explosions

Post by AI-team »

Lackadaisical wrote:Which brings me to a feature request (which, as a sideeffect, would be able to produce the above result):
Holes that close up after a while.
Rather pretty fast than a while
  
 
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Mecca
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Re: Deadly explosions

Post by Mecca »

Phytotron wrote:Ooooh, what does this button do?!
DD! NOOOOOOOOOOOOOOOOOOOO!
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radian
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Re: Deadly explosions

Post by radian »

suicide bomber fortress
and no holes could be fun
i just love it
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vov
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Re: Deadly explosions

Post by vov »

What about chain reactions? Player 1 boxes Player 2 who tries to survive, Player 3 drives along the opposite side of the wall which makes the box, Player 2 dies and Player 3 gets killed by the explosion while Player 2 gets points for that... why not, sounds funny :D

Does it kill teammates, too? -> Fort, center grind, some unlucky player dies and kills the whole team o.o
Yet not every game style or server needs to have it :)
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Tank Program
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Re: Deadly explosions

Post by Tank Program »

vov wrote:What about chain reactions?
This is a very, very, neat idea. Especially combined with a big explosion radius.
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vov
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Re: Deadly explosions

Post by vov »

Maybe even with points for starting them... like if Player 1 of that example gets a (little) bonus for the death of Player 3, too. Yet I don't know if it's even wanted (the problem who to blame for a kill/coredump might come back then...)
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