
Sine, you've almost got me convinced it is luck. Stop.

That's been my problem with Sumo all along and why I don't take it seriously. I brought it up in the past and my comments spawned the ultimate discussion on Sumo and the resulting server "Bugfarm Pit". It didn't survive, but it did clear the way for other servers like Sumo Bar and Jumbo Sumo (and of course Mecca's server too). These may or may not be an improvement depending on what you personally value in Sumo, but the variance in servers is definitely good for the community.ItzAcid wrote:Chances for noobs to win increases...
Sine, you've almost got me convinced it is luck. Stop.
Noob vultures are points served on a silver platter!ItzAcid wrote:Thats the thing Insa. If someone starts off in the noob circle, they'll naturally have easier people to kill. That leaves more time for them to "vulture" off of the best circle full of pros. In the end, they would be in the "pro" circle while knocking out someone who had been in the hardest circle the whole time. Chances for noobs to win increases.
Sine, you've almost got me convinced it is luck. Stop.
sinewav wrote:That's been my problem with Sumo all along and why I don't take it seriously. I brought it up in the past and my comments spawned the ultimate discussion on Sumo and the resulting server "Bugfarm Pit". It didn't survive, but it did clear the way for other servers like Sumo Bar and Jumbo Sumo (and of course Mecca's server too). These may or may not be an improvement depending on what you personally value in Sumo, but the variance in servers is definitely good for the community.ItzAcid wrote:Chances for noobs to win increases...
Sine, you've almost got me convinced it is luck. Stop.
If I were to design a sumo server, I would probably be one zone with scoring importance as such: Surviving > Kills > Zones. Of course, Arma tends to give scores to people in a crazy fashion at times, so kill points would be significantly lower than survive points, and zone points much less than kills.
DDMJ wrote:Good idea...but what if the arma player is Luke-jr
Without testing I wouldn't know exactly but I could guess it might be something like 8:2:1. The settings you described are a step in the right direction, from my perspective at least.Lord Pein wrote:What are your ideal point ratios, Sine?
DDMJ wrote:Good idea...but what if the arma player is Luke-jr
You're probably right. The reason I give kills less weight is because Arma tends to distribute kill points in an irregular fashion. This is amplified in Sumo since everyone is so close together. And I don't know about defensive playing; I think that happens no matter what. Most of the Sumo players I see do the exact same thing every round - draw themselves into a box and hang out (including the "pros").Lord Pein wrote:...I think my ratios encourage very aggressive play.