Edit: whoa! I looked at source (0.2.8.2.1 which was around on my disk) because I never really noticed alpha testing before. But when I scrolled up a bit (sr_ResetRenderState, rScreen.cpp):
Code: Select all
// and polygons
switch(sr_polygonAntialias){
case rFEAT_OFF:
glDisable(GL_POLYGON_SMOOTH);
glHint (GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
break;
case rFEAT_ON:
glEnable(GL_POLYGON_SMOOTH);
glHint (GL_POLYGON_SMOOTH_HINT, GL_NICEST);
default:
glHint (GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE);
}